TH1/Unity/Assets/Scripts/Loader/RecastFileReader.cs
2025-07-17 18:26:28 +08:00

19 lines
461 B
C#

using System;
using System.IO;
namespace ET
{
[Invoke]
public class RecastFileReader: AInvokeHandler<NavmeshComponent.RecastFileLoader, byte[]>
{
public override byte[] Handle(NavmeshComponent.RecastFileLoader args)
{
if (Define.IsEditor)
{
return File.ReadAllBytes(Path.Combine("../Config/Recast", args.Name));
}
throw new Exception("not load");
}
}
}