74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(HeroInfoData))]
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public class HeroTaskInfoDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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// Step 1: 获取 hintId
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var heroTypeProp = property.FindPropertyRelative("GiantType");
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string heroTaskText = heroTypeProp != null ? heroTypeProp.enumNames[heroTypeProp.enumValueIndex] : "Unnamed";
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string rawLabel = $"{heroTaskText}";
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// Step 4: 显示 Foldout
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property.isExpanded = EditorGUI.Foldout(
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new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight),
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property.isExpanded,
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rawLabel
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);
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// Step 5: 展开显示所有字段
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if (property.isExpanded)
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{
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EditorGUI.indentLevel++;
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float y = position.y + EditorGUIUtility.singleLineHeight;
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SerializedProperty childProp = property.Copy();
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SerializedProperty end = childProp.GetEndProperty();
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childProp.NextVisible(true); // 进入第一个子属性
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while (!SerializedProperty.EqualContents(childProp, end))
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{
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float h = EditorGUI.GetPropertyHeight(childProp, true);
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EditorGUI.PropertyField(
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new Rect(position.x, y, position.width, h),
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childProp,
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true
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);
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y += h + EditorGUIUtility.standardVerticalSpacing;
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if (!childProp.NextVisible(false))
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break;
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}
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EditorGUI.indentLevel--;
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}
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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float height = EditorGUIUtility.singleLineHeight;
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if (property.isExpanded)
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{
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SerializedProperty childProp = property.Copy();
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SerializedProperty end = childProp.GetEndProperty();
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childProp.NextVisible(true); // 进入第一个子属性
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while (!SerializedProperty.EqualContents(childProp, end))
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{
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height += EditorGUI.GetPropertyHeight(childProp, true) + EditorGUIUtility.standardVerticalSpacing;
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if (!childProp.NextVisible(false))
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break;
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}
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}
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return height;
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}
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}
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