TH1/Unity/Assets/Scripts/BTNodeCanvas/AIActionRecoveryAndNoMove.cs

60 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.Action;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIActionRecoveryAndNoMove : BaseActionTask
{
protected override string desc => "回血并且原地不动";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
var actionId = new CommonActionId();
actionId.ActionType = CommonActionType.UnitAction;
actionId.UnitActionType = UnitActionType.Recover;
var action = ActionLogicFactory.GetActionLogic(actionId);
if (action.CheckCan(data.value.TargetParam))
{
action.Execute(data.value.TargetParam);
EndAction(true);
return;
}
if (data.value.TargetParam.UnitData.MP > 0)
{
data.value.TargetParam.UnitData.CP = 0;
data.value.TargetParam.UnitData.MP = 0;
data.value.TargetParam.UnitData.AP = 0;
EndAction(true);
return;
}
EndAction(false);
}
}
}