TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamSelfCityCount.cs

52 lines
1.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamSelfCityCount : BaseActionTask
{
public bool Big;
public int Count;
protected override string desc
{
get
{
if (Big) return string.Format($"我方城市数量大于等于 {Count}");
return string.Format($"我方城市数量小于等于 {Count}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var selfCity = new List<CityData>();
data.value.TargetParam.MapData.GetCityDataListByPlayerId(data.value.TargetParam.PlayerData.Id, selfCity);
if (Big) EndAction(selfCity.Count >= Count);
else EndAction(selfCity.Count <= Count);
}
}
}