TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamTargetCityHaveUnit.cs

65 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamTargetCityHaveUnit : BaseActionTask
{
public bool CheckHaveUnit = true;
protected override string desc
{
get
{
if (CheckHaveUnit) return string.Format($"目标城市上有单位");
return string.Format($"目标城市上没有单位");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var param = data.value.TargetParam;
var legion = param.UnitData.LegionId;
var targetCity = data.value.LegionTargetCity[legion];
if (targetCity == 0)
{
EndAction(false);
return;
}
if (param.MapData.GetGridDataByCityId(targetCity, out var gridData))
{
if (param.MapData.GetUnitDataByGid(gridData.Id, out var unitData))
{
EndAction(CheckHaveUnit);
return;
}
}
EndAction(!CheckHaveUnit);
}
}
}