TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamTargetCityInAttackRange.cs

63 lines
1.7 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamTargetCityInAttackRange : BaseActionTask
{
public bool CheckInAttackRange = true;
protected override string desc
{
get
{
if (CheckInAttackRange) return string.Format($"目标城市在射程内");
return string.Format($"目标城市不在射程内");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null || data.value.TargetParam.TargetGridData == null)
{
EndAction(false);
return;
}
var param = data.value.TargetParam;
if (!param.MapData.GetGridDataByUnitId(param.UnitData.Id, out var unitGrid))
{
EndAction(false);
return;
}
var range = param.UnitData.GetAttackRange();
if (range == 0)
{
EndAction(false);
return;
}
var set = param.MapData.GridMap.GetAroundGridData(range, range, unitGrid);
if (CheckInAttackRange) EndAction(set.Contains(param.TargetGridData));
EndAction(!set.Contains(param.TargetGridData));
}
}
}