32 lines
567 B
C#
32 lines
567 B
C#
using UnityEngine;
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using YooAsset;
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namespace ET
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{
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public enum CodeMode
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{
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Client = 1,
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Server = 2,
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ClientServer = 3,
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}
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public enum BuildType
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{
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Debug,
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Release,
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}
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[CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
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public class GlobalConfig: ScriptableObject
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{
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public CodeMode CodeMode;
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public bool EnableDll;
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public BuildType BuildType;
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public AppType AppType;
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public EPlayMode EPlayMode;
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}
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} |