2025-07-17 18:26:28 +08:00

32 lines
567 B
C#

using UnityEngine;
using YooAsset;
namespace ET
{
public enum CodeMode
{
Client = 1,
Server = 2,
ClientServer = 3,
}
public enum BuildType
{
Debug,
Release,
}
[CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
public class GlobalConfig: ScriptableObject
{
public CodeMode CodeMode;
public bool EnableDll;
public BuildType BuildType;
public AppType AppType;
public EPlayMode EPlayMode;
}
}