TH1/Unity/Assets/Scripts/TH1_DataAssetsScript/MobilityDataAssets.cs

42 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Logic.Action;
using Logic.Multilingual;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "MobilityDataAssets", menuName = "TH1 Game Data/Mobility Data Asset")]
public class MobilityDataAssets : ScriptableObject
{
public List<MobilityTypeInfo> MobilityTypeInfoList;
public List<LandTypeInfo> LandTypeInfoList;
public string GetLandTypeText_DECODE(LandType landType)
{
foreach(var item in LandTypeInfoList)
if (item.LandType == landType)
return MultilingualManager.Instance.GetMultilingualTextSafe(item.LandName);
return "-";
}
}
[Serializable]
public class MobilityTypeInfo
{
public LandType MobilityType;
public List<MobilityType> MobilityGroup;
}
[Serializable]
public class LandTypeInfo
{
public LandType LandType;
[MultilingualField]
public string LandName;
}
[Serializable]
public enum MobilityType{Sky,Ground,Water,Port,Ashore}
[Serializable]
public enum LandType { None,LandAndPort,WaterAndAshore,LandOnly,WaterOnly,LandAndWater,Fly}