TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamCityUnitRatio.cs
2025-10-22 17:26:33 +08:00

53 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("城市人数比例")]
[Category("AI节点")]
[Serializable]
public class AIParamCityUnitRatio : BaseActionTask
{
public bool IsGreater;
public float Ratio;
protected override string desc
{
get
{
if (IsGreater) return string.Format($" 城市人数大于 {Ratio}%");
return string.Format($" 城市人数小于 {Ratio}%");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.CityData == null)
{
EndAction(false);
return;
}
var city = data.value.TargetParam.CityData;
var ratio = data.value.TargetParam.MapData.GetUnitCount(city.Id) / city.Level;
if (IsGreater) EndAction(ratio > Ratio);
else EndAction(ratio < Ratio);
}
}
}