TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamSelfDanger.cs
2026-03-30 12:04:50 +08:00

74 lines
2.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断我的危险值")]
[Category("AI节点")]
[Serializable]
public class AIParamSelfDanger : BaseActionTask
{
public bool MoreThan;
public float Value;
public int Offset;
protected override string desc
{
get
{
if (MoreThan) return string.Format($"周围{Offset}格 危险值大于等于 {Value}");
return string.Format($"周围{Offset}格 危险值小于等于 {Value}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var map = data.value.TargetParam.MapData;
var unit = data.value.TargetParam.UnitData;
if (!unit.Player(map, out var player)) return;
var grid = unit.Grid(map);
if (grid == null)
{
EndAction(false);
return;
}
var dangerValue = 0f;
var arounds = map.GridMap.GetAroundGridData(Offset, Offset, grid);
foreach (var around in arounds)
{
if (around == grid) continue;
if(!around.VisibleUnit(map,player,out var attacker)) continue;
if (data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, attacker.Id)) continue;
var dis = map.GridMap.CalcDistance(around, grid);
if (dis > attacker.GetAttackRange(map)) continue;
dangerValue += Table.Instance.CalcDamage(map, attacker, unit);
}
if (MoreThan) EndAction(dangerValue >= Value);
else EndAction(dangerValue <= Value);
}
}
}