2025-07-17 18:26:28 +08:00

16 lines
259 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace ET.Client
{
[ComponentOf(typeof(UI))]
public class UILSLobbyComponent : Entity, IAwake
{
public GameObject enterMap;
public Text text;
public Button replay;
public InputField replayPath;
}
}