TH1/Unity/Assets/Scripts/BTNodeCanvas/AIExcuteAction.cs
2025-08-01 17:12:55 +08:00

43 lines
1.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
public class AIExecuteAction : BaseActionTask
{
protected override string desc
{
get { return string.Format($"执行"); }
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
data.value.MaxAiAction.Param.MapData = data.value.Map;
data.value.MaxAiAction.Param.RefreshParams();
data.value.MaxAiAction.CheckIsActionInPlayerSight();
if (data.value.MaxAiAction.IsInSight)
data.value.MaxAiAction.ActionLogic.CameraControl(data.value.MaxAiAction.Param);
EndAction(true);
}
}
}