115 lines
4.2 KiB
C#
115 lines
4.2 KiB
C#
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
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using Logic;
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using Logic.Action;
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using TH1_Core.Events;
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using TH1_Core.Managers;
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using TH1_Logic.Action;
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using TH1_Logic.Core;
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using TH1_UI.Controller.Base;
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using TH1_UI.View.Interaction;
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using UnityEngine;
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// 确保这里引用了View脚本的命名空间
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namespace TH1_UI.Controller.Interaction
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{
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/// <summary>
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/// 重大事件公告界面的控制器。
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/// 它的职责是处理玩家相遇、玩家被消灭之类的宣告
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/// </summary>
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public class UIInteractionDiplomacyOfferAllyController : ViewController<UIInteractionDiplomacyOfferAllyView> // 泛型参数是对应的View脚本
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{
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public UIInteractionDiplomacyOfferAllyController() { }
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private ShowUIInteractionDiplomacyOfferAlly _evt;
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protected override void RegisterEventCallback()
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{
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base.RegisterEventCallback();
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if (WindowScript != null)
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{
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WindowScript.OnYesChoiceMade += _OnYesChoiceMadeHandler;
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WindowScript.OnNoChoiceMade += _OnNoChoiceMadeHandler;
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}
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}
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protected override void UnregisterEventCallback()
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{
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if (WindowScript != null)
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{
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WindowScript.OnYesChoiceMade -= _OnYesChoiceMadeHandler;
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WindowScript.OnNoChoiceMade -= _OnNoChoiceMadeHandler;
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}
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base.UnregisterEventCallback();
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}
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protected override void OnOpen()
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{
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base.OnOpen();
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// 检查暂存的参数是否存在且类型正确
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if (_openParameter is ShowUIInteractionDiplomacyOfferAlly evt)
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{
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_evt = evt;
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// 使用接收到的数据设置UI内容
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if (WindowScript != null)
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{
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//Param1 = cid Param2 = cityLv
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WindowScript.SetContent(evt);
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}
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}
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else
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{
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// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
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Debug.LogWarning("[UIAnnounceMajorEventController] Opened without valid parameters.");
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if (WindowScript != null)
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{
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//WindowScript.SetContent("警告", "内容未提供");
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}
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}
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}
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private void _OnYesChoiceMadeHandler()
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{
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if (WindowScript != null)
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{
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if (!Main.MapData.PlayerMap.GetPlayerDataByPlayerID(_evt.PlayerId, out var targetPlayer)) return;
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ActionLogicFactory.GetActionLogic(new CommonActionId()
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{ ActionType = CommonActionType.PlayerAction, PlayerActionType = PlayerActionType.AcceptAlly })
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.CompleteExecute(new CommonActionParams()
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{
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MapData = Main.MapData,
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PlayerData = Main.MapData.PlayerMap.SelfPlayerData,
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TargetPlayerData = targetPlayer,
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MainObjectType = MainObjectType.Player
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},true);
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//Debug.Log($"玩家对城市 {eventData.CityId} 做出了选择, 选项ID: {eventData.ChoiceActionId}. 事件已发布。");
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}
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Close();
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}
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private void _OnNoChoiceMadeHandler()
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{
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if (WindowScript != null)
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{
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if (!Main.MapData.PlayerMap.GetPlayerDataByPlayerID(_evt.PlayerId, out var targetPlayer)) return;
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ActionLogicFactory.GetActionLogic(new CommonActionId()
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{ ActionType = CommonActionType.PlayerAction, PlayerActionType = PlayerActionType.RefuseAlly })
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.CompleteExecute(new CommonActionParams()
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{
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MapData = Main.MapData,
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PlayerData = Main.MapData.PlayerMap.SelfPlayerData,
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TargetPlayerData = targetPlayer,
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MainObjectType = MainObjectType.Player
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},true);
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}
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Close();
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}
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}
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} |