TH1/DOC/archive/devplan_legacy_2026-04-17.json

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[
{
"id": 109,
"title": "蓬莱山帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "in-progress",
"startDate": "2026-04-17",
"endDate": "2026-04-18",
"estimate": 2,
"description": "对蓬莱山帝国进行全面平衡性调整,包括:英雄技能数值校准、兵种属性微调、科技树费用平衡、行动卡效果重审。重点关注蓬莱山后期滚雪球过强的问题。",
"tags": ["平衡性", "蓬莱山", "数值"]
},
{
"id": 110,
"title": "守矢帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-19",
"endDate": "2026-04-19",
"estimate": 1,
"description": "守矢帝国平衡性调整。复用蓬莱山调整框架,聚焦守矢独有的信仰机制和神奈子/早苗英雄技能平衡,调整宗教系科技收益曲线。",
"tags": ["平衡性", "守矢", "数值"]
},
{
"id": 111,
"title": "斯卡雷特帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-20",
"endDate": "2026-04-20",
"estimate": 1,
"description": "斯卡雷特帝国平衡性调整。重点处理红魔馆军事线过强问题,调整蕾米莉亚/芙兰朵露技能倍率,重新平衡吸血鬼兵种的夜战加成。",
"tags": ["平衡性", "斯卡雷特", "红魔馆", "数值"]
},
{
"id": 112,
"title": "古明地帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-21",
"endDate": "2026-04-21",
"estimate": 1,
"description": "古明地帝国(新阵营)首轮平衡性调整。作为最新加入的阵营,需全面校验古明地觉/古明地恋英雄数值、地灵殿特色兵种、印度风格科技树的整体强度。",
"tags": ["平衡性", "古明地", "地灵殿", "数值"]
},
{
"id": 113,
"title": "多语言创意工坊开发",
"category": "localization",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-22",
"endDate": "2026-04-23",
"estimate": 2,
"description": "实现Steam创意工坊的多语言支持。包括Mod上传/下载界面多语言适配、Mod描述文本本地化字段、语言筛选器、已有Mod的多语言标签系统。支持中/英/日三语。",
"tags": ["多语言", "创意工坊", "Steam", "本地化"]
},
{
"id": 114,
"title": "游戏百科系统开发",
"category": "system",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-24",
"endDate": "2026-04-25",
"estimate": 2,
"description": "开发游戏内百科/图鉴系统。涵盖:英雄词条(背景故事+技能说明)、兵种词条、建筑词条、科技词条、奇观词条。支持搜索和分类浏览,可在游戏内任意界面快速唤起。",
"tags": ["百科", "图鉴", "UI", "新系统"]
},
{
"id": 115,
"title": "基础教程扩充",
"category": "tutorial",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-26",
"endDate": "2026-04-26",
"estimate": 1,
"description": "扩充新手基础教程内容。新增:资源管理教学、外交系统入门、建筑放置引导、回合制战斗基础操作。优化教程流程节奏,降低新玩家上手门槛。",
"tags": ["教程", "新手引导", "UX"]
},
{
"id": 116,
"title": "阵营教程扩充",
"category": "tutorial",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-27",
"endDate": "2026-04-27",
"estimate": 1,
"description": "为每个阵营制作专属教程关卡。教学各阵营独有机制:蓬莱山的不死特性、守矢的信仰系统、斯卡雷特的夜战体系、古明地的读心机制。配合阵营介绍影片。",
"tags": ["教程", "阵营", "关卡"]
},
{
"id": 117,
"title": "音乐室开发",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-04-28",
"endDate": "2026-04-28",
"estimate": 1,
"description": "开发游戏内音乐鉴赏室功能。支持浏览和播放所有已解锁的游戏BGM和主题曲显示曲目信息作曲、时长、所属阵营支持循环/随机播放模式。",
"tags": ["音乐", "UI", "鉴赏"]
},
{
"id": 118,
"title": "联机自定义功能开发",
"category": "system",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-29",
"endDate": "2026-04-30",
"estimate": 2,
"description": "扩展联机模式自定义选项。新增:地图大小选择、资源倍率调整、胜利条件自定义、禁用特定英雄/科技、回合时间限制、观战槽位设置。建房间界面重构。",
"tags": ["联机", "自定义", "多人游戏"]
},
{
"id": 119,
"title": "战绩界面扩充",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-05-01",
"endDate": "2026-05-01",
"estimate": 1,
"description": "扩充游戏结算和战绩统计界面。新增详细资源曲线图、军事力量对比图、科技研发时间线、MVP英雄表现统计、关键转折点标记。支持战绩历史记录查看。",
"tags": ["战绩", "统计", "UI"]
},
{
"id": 120,
"title": "游戏内丰富台词系统开发",
"category": "system",
"priority": "P1",
"status": "pending",
"startDate": "2026-05-02",
"endDate": "2026-05-02",
"estimate": 1,
"description": "开发上下文敏感的丰富台词系统。英雄在不同事件(开战、结盟、研发科技、建造奇观、濒死)触发专属语音台词,支持台词库热加载和多语言切换。",
"tags": ["台词", "语音", "剧情", "系统"]
},
{
"id": 121,
"title": "录像功能接入",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-05-03",
"endDate": "2026-05-03",
"estimate": 1,
"description": "接入游戏录像回放功能。实现:对局操作流序列化存储、录像文件导入/导出、回放界面(支持快进/暂停/倍速)、录像分享到创意工坊。",
"tags": ["录像", "回放", "存储"]
},
{
"id": 122,
"title": "观战功能接入",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-05-04",
"endDate": "2026-05-04",
"estimate": 1,
"description": "接入实时观战功能。实现:观战者加入正在进行的联机对局、观战视角自由切换(跟随玩家/自由视角)、观战延迟设置(防作弊)、观战者聊天频道。",
"tags": ["观战", "联机", "实时"]
}
]