TH1/Unity/Assets/Scripts/TH1_Logic/Steam/SteamObjectSerializer.cs

297 lines
9.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年11月05日 星期三 11:11:14
* @Modify:
*/
using Logic;
using Logic.AI;
using MemoryPack;
using RuntimeData;
using System.Collections.Generic;
using TH1_Logic.Chat;
/*
* 房主开始游戏 -> 主端直接开始,广播所有客户端游戏开始,走从端开游戏逻辑
* 游戏开始后
* 回合结束回合开始都由主端进行广播
* 主端回合操作直接通过,广播操作行为,从端复刻
* 从端回合操作发往主端,主端验证完毕后广播操作行为,从端复刻
*/
namespace TH1_Logic.Steam
{
public enum P2PMsgType : byte
{
None = 0,
// 基础字符串消息
String = 1,
// 游戏开始 (房主 => 所有成员)
GameStart = 2,
// 请求行为 (成员 => 房主)
ActionConfirm = 3,
// 行为执行 (房主 => 所有成员)
ActionExcute = 4,
// 请求回合结束 (成员 => 房主)
TurnEnd = 5,
// 游戏校验 (成员 => 房主)
MapConfirm = 6,
// 强制更新 (房主 => 所有成员)
ForceUpdate = 7,
// 组队界面修改阵营 (成员 => 房主)
ChangeCiv = 8,
// 同步游戏房间数据 (房主 => 所有成员)
UpdateLobbyData = 9,
// 请求房间数据 (成员 => 房主)
RequestLobbyData = 10,
// 心跳 (成员 => 房主)
Heartbeat = 11,
// 成员状态同步 (房主 => 所有成员)
MemberStateSync = 12,
// 请求重连 (成员 => 房主)
RequestForceUpdate = 13,
// 心跳包回复 (任意成员 => 任意成员)
HeartbeatReply = 14,
// 聊天
ChatMessage = 15,
// 邀请
InviteMessage = 16,
// 网络压测工具消息
NetworkStress = 17,
// 房间举报
LobbyReport = 18,
// MapData 一致性诊断
MapDataDebug = 19,
}
public enum NetworkStressMessageKind : byte
{
Probe = 0,
Ack = 1,
ControlStart = 2,
ControlStop = 3,
Report = 4,
}
[MemoryPackable]
[MemoryPackUnion(1, typeof(StringMessage))]
[MemoryPackUnion(2, typeof(GameStartMessage))]
[MemoryPackUnion(3, typeof(ActionConfirmMessage))]
[MemoryPackUnion(4, typeof(ActionExcuteMessage))]
[MemoryPackUnion(5, typeof(TurnEndMessage))]
[MemoryPackUnion(6, typeof(MapConfirmMessage))]
[MemoryPackUnion(7, typeof(ForceUpdateMessage))]
[MemoryPackUnion(8, typeof(ChangeCivMessage))]
[MemoryPackUnion(9, typeof(UpdateLobbyDataMessage))]
[MemoryPackUnion(10, typeof(RequestLobbyDataMessage))]
[MemoryPackUnion(11, typeof(HeartbeatMessage))]
[MemoryPackUnion(12, typeof(MemberStateSyncMessage))]
[MemoryPackUnion(13, typeof(RequestForceUpdateMessage))]
[MemoryPackUnion(14, typeof(HeartbeatReplyMessage))]
[MemoryPackUnion(15, typeof(ChatMessage))]
[MemoryPackUnion(16, typeof(InviteMessage))]
[MemoryPackUnion(17, typeof(NetworkStressMessage))]
[MemoryPackUnion(18, typeof(LobbyReportMessage))]
[MemoryPackUnion(19, typeof(MapDataDebugMessage))]
public abstract partial class BaseMessage
{
public abstract P2PMsgType MessageType { get; }
}
[MemoryPackable]
public partial class StringMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.String;
public string Content { get; set; }
}
[MemoryPackable]
public partial class GameStartMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.GameStart;
public MapData MapData { get; set; }
public float Progress { get; set; }
}
[MemoryPackable]
public partial class ActionConfirmMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ActionConfirm;
public ActionNetData ActionData { get; set; }
}
[MemoryPackable]
public partial class ActionExcuteMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ActionExcute;
public ActionNetData ActionData { get; set; }
public MapData Map { get; set; }
}
[MemoryPackable]
public partial class TurnEndMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.TurnEnd;
public uint PlayerId { get; set; }
}
[MemoryPackable]
public partial class MapConfirmMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.MapConfirm;
public ulong MemberId { get; set; }
public uint PlayerId { get; set; }
public int Index { get; set; }
public ActionNetData ActionData { get; set; }
}
[MemoryPackable]
public partial class ForceUpdateMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ForceUpdate;
public MapData MapData { get; set; }
}
[MemoryPackable]
public partial class MapDataDebugMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.MapDataDebug;
public MapData MapData { get; set; }
public ulong SenderMemberId { get; set; }
public uint SenderPlayerId { get; set; }
public int ActionIndex { get; set; }
public string MapHash { get; set; }
public string Note { get; set; }
public long CreatedUtcTicks { get; set; }
}
[MemoryPackable]
public partial class ChangeCivMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ChangeCiv;
public MemberCiv Civ { get; set; }
}
[MemoryPackable]
public partial class UpdateLobbyDataMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.UpdateLobbyData;
public MapConfig Config { get; set; }
}
[MemoryPackable]
public partial class RequestLobbyDataMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.RequestLobbyData;
public ulong MemberId { get; set; }
}
[MemoryPackable]
public partial class HeartbeatMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.Heartbeat;
public ulong MemberId { get; set; }
public GameState State { get; set; }
}
[MemoryPackable]
public partial class MemberStateSyncMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.MemberStateSync;
public GameState State { get; set; }
public ulong MemberId { get; set; }
public Dictionary<ulong, PlayerConfirmData> PlayerConfirm;
}
[MemoryPackable]
public partial class RequestForceUpdateMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.RequestForceUpdate;
public ulong MemberId { get; set; }
}
[MemoryPackable]
public partial class HeartbeatReplyMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.HeartbeatReply;
public ulong MemberId { get; set; }
}
[MemoryPackable]
public partial class ChatMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ChatMessage;
public ChatItem Item { get; set; }
}
[MemoryPackable]
public partial class InviteMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.InviteMessage;
public LobbyListInfo LobbyInfo { get; set; }
}
[MemoryPackable]
public partial class LobbyReportMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.LobbyReport;
public ulong LobbyId { get; set; }
public ulong ReporterId { get; set; }
public string Version { get; set; }
}
[MemoryPackable]
public partial class NetworkStressMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.NetworkStress;
public NetworkStressMessageKind StressKind { get; set; }
public string SessionId { get; set; }
public string RunId { get; set; }
public string ScenarioName { get; set; }
public ulong SenderMemberId { get; set; }
public ulong TargetMemberId { get; set; }
public long Sequence { get; set; }
public long AckSequence { get; set; }
public long SentUtcTicks { get; set; }
public int PayloadBytes { get; set; }
public int PayloadHash { get; set; }
public bool Reliable { get; set; }
public bool RequiresAck { get; set; }
public float DurationSeconds { get; set; }
public float MessagesPerSecond { get; set; }
public int SmallPayloadBytes { get; set; }
public int LargePayloadBytes { get; set; }
public int LargeEveryMessages { get; set; }
public float DropPercent { get; set; }
public float UnreliablePercent { get; set; }
public int JitterMinMs { get; set; }
public int JitterMaxMs { get; set; }
public int BurstPauseEveryMessages { get; set; }
public int BurstPauseMs { get; set; }
public int RandomSeed { get; set; }
public byte[] Payload { get; set; }
public string Text { get; set; }
}
}