67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年07月01日 星期二 14:07:05
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* @Modify:
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*/
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using JetBrains.Annotations;
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using RuntimeData;
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using TH1_Anim.UnitAtomAnim;
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using TH1_DataAssetsScript;
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using TH1_Logic.Core;
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using TH1_Renderer;
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using TH1_Renderer.UnitAtomAnim;
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using TH1Renderer;
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using UnityEngine;
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namespace TH1_Anim.Fragments
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{
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public class FragmentCityExpUp : FragmentBase
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{
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public GridRenderer GridRenderer;
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public CityInfoRenderer CityInfoRenderer;
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public int Level;
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public int LevelExp;
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private float _step1_time;
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private bool _step1_bounce;
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public FragmentCityExpUp(FragmentCityExpUpData data) : base()
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{
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GridRenderer = data.GridRenderer;
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CityInfoRenderer = data.CityInfoRenderer;
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Level = data.Level;
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LevelExp = data.LevelExp;
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_step1_time = 0f;
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_step1_bounce = false;
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Duration = 0.5f;
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}
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public override bool CheckDone(float progressTime)
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{
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if (!_step1_bounce) return false;
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if (progressTime <= Duration)
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return false;
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return true;
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}
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public override void OnUpdate(float progressTime)
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{
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//Step #1执行第一步,弹动,并且更新cityInfo
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if (progressTime >= _step1_time && !_step1_bounce)
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{
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_step1_bounce = true;
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GridRenderer.SetBounceAnim();
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CityInfoRenderer.UpdateLevelShow(Level,LevelExp);
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return;
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}
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}
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}
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} |