TH1/Unity/Assets/Scripts/Model/Server/Demo/Gate/PlayerComponent.cs
2025-07-17 18:26:28 +08:00

11 lines
278 B
C#

using System.Collections.Generic;
using System.Linq;
namespace ET.Server
{
[ComponentOf(typeof(Scene))]
public class PlayerComponent : Entity, IAwake, IDestroy
{
public Dictionary<string, EntityRef<Player>> dictionary = new Dictionary<string, EntityRef<Player>>();
}
}