2025-07-17 18:26:28 +08:00

17 lines
646 B
C#

using System.Collections.Generic;
namespace ET.Server
{
[ChildOf(typeof(AOIManagerComponent))]
public class Cell: Entity, IAwake, IDestroy
{
// 处在这个cell的单位
public Dictionary<long, EntityRef<AOIEntity>> AOIUnits = new Dictionary<long, EntityRef<AOIEntity>>();
// 订阅了这个Cell的进入事件
public Dictionary<long, EntityRef<AOIEntity>> SubsEnterEntities = new Dictionary<long, EntityRef<AOIEntity>>();
// 订阅了这个Cell的退出事件
public Dictionary<long, EntityRef<AOIEntity>> SubsLeaveEntities = new Dictionary<long, EntityRef<AOIEntity>>();
}
}