TH1/DOC/devplan.json
2026-06-23 01:28:52 +08:00

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[
{
"id": 201,
"cycle": "current",
"title": "博丽帝国阵营基础接入",
"category": "faction",
"priority": "P0",
"status": "in-progress",
"startDate": "2026-06-19",
"endDate": "2026-06-20",
"estimate": 2,
"description": "把 Norway + Reimu 阵营组合补成可选择、可展示、可进入战局的博丽帝国基础盘。来源DOC/devmissiondoc/26_06/hakurei_empire/01-faction-base.md。",
"tags": [
"博丽帝国",
"阵营",
"DataAsset",
"UI"
],
"subtasks": [
{
"id": 1,
"title": "确认复用 CivEnum.Norway / ForceEnum.Reimu / GiantType.NorwayReimu不新增独立文明枚举。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 2,
"title": "补全 PlayerDataAssets 中 Norway + Reimu 的 PlayerInfo、英雄池、初始科技、特色科技和展示字段。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 3,
"title": "接入选人界面阵营名、文明名、5 英雄展示、特色机制摘要、加载图、BGM。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 4,
"title": "接入图鉴入口阵营、英雄、单位、科技、Skill、Action、7 个奇观。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 5,
"title": "测试单人新开局可选择博丽帝国并进入地图初始英雄、科技、BGM 不为空。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 6,
"title": "测试联机房间阵营下拉、AI 默认选择、战绩筛选均不会因为博丽帝国空字段报错。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 7
},
{
"id": 202,
"cycle": "current",
"title": "博丽帝国基础机制:抢劫、符文、宴会点",
"category": "skill",
"priority": "P0",
"status": "pending",
"startDate": "2026-06-20",
"endDate": "2026-06-22",
"estimate": 3,
"description": "实现阵营核心战斗经济循环自动抢劫、城市抢劫池、符文阻止死亡、宴会点和宴会点转发展度。来源01-faction-base.md、03-techs.md、05-skills.md、06-unit-actions.md。",
"tags": [
"抢劫",
"符文",
"宴会点",
"联机同步"
],
"subtasks": [
{
"id": 1,
"title": "实现 HakureiRaidPoolTracker自动抢劫、主动抢劫、间谍偷金币共享同一城市本回合可抢池。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 2,
"title": "实现 HakureiAutoRaid我方单位位于敌方建筑且拥有攻击点时回合结束自动抢 1 金币。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 3,
"title": "实现 HakureiRuneOnDeath我方单位死亡后在原地留下符文地块。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 4,
"title": "实现 HakureiRuneTilePreventDeath符文地块在死亡前阻止死亡不做死亡后复活。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 5,
"title": "实现 HakureiEinherjarPoint我方单位死亡后宴会点 +1。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 6,
"title": "实现 HakureiConvertEinherjarToDevelopment军营中 5 宴会点兑换 1 发展度。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 7,
"title": "测试:同一城市被自动抢劫、主动抢劫、间谍偷金币后,收益不突破城市产出上限。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 8,
"title": "测试:符文阻止致死伤害后单位状态、地块清理、动画表现和日志一致。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 9,
"title": "测试:多人同步下抢劫池、宴会点、符文阻死不产生回放或联机分歧。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 10
},
{
"id": 203,
"cycle": "current",
"title": "博丽帝国科技树与 TechAtom 配置",
"category": "tech",
"priority": "P0",
"status": "pending",
"startDate": "2026-06-21",
"endDate": "2026-06-23",
"estimate": 3,
"description": "配置博丽帝国初始科技、丹麦金、海洋抢劫线、狂暴线、圆盾墙线及相关 TechAtom并接入科技树显示。来源03-techs.md。",
"tags": [
"TechDataAssets",
"TechAtom",
"科技树"
],
"subtasks": [
{
"id": 1,
"title": "配置 HakureiStart初始科技、抢劫、符文、英灵殿基础机制。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 2,
"title": "配置 HakureiDanegeld丹麦金勒索、拒付后抢劫收益翻倍相关 TechAtom。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 3,
"title": "配置 HakureiOceanRaid卡维船、长船、龙船、上岸突击和海战相关解锁。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 4,
"title": "配置 HakureiBerserkLine狂暴步兵、狂战士、女武神、狂暴主动入口。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 5,
"title": "配置 HakureiShieldWall圆盾兵与圆盾墙光环解锁。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 6,
"title": "补科技树节点位置、前置关系、费用、图标占位、锁定说明和多语言字段。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 7,
"title": "测试:博丽帝国从开局到全科技解锁路径完整,无孤立科技、空 TechAtom 或循环前置。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 8,
"title": "测试:非博丽阵营不会获得博丽专属科技和 TechAtom 效果。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 9
},
{
"id": 204,
"cycle": "current",
"title": "博丽帝国特色单位与衍生对象",
"category": "unit",
"priority": "P0",
"status": "pending",
"startDate": "2026-06-22",
"endDate": "2026-06-25",
"estimate": 4,
"description": "新增和配置博丽帝国所有特色单位、替代单位、英雄衍生单位和地块对象。来源04-units.md、cards/00-card-index.md。",
"tags": [
"UnitTypeDataAssets",
"衍生单位",
"替代单位"
],
"subtasks": [
{
"id": 1,
"title": "配置海军单位HakureiKarvi、HakureiLongship、HakureiDragonship含替代关系、移动、攻击、上岸规则。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 2,
"title": "配置狂暴线单位HakureiBerserkWarrior、HakureiBerserker、HakureiValkyrie。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 3,
"title": "配置 HakureiRoundShieldman替代 Defender、15HP、圆盾墙相邻防御规则。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 4,
"title": "配置堇子灵异珠对象SumirekoNorwayOrb、SumirekoDenmarkOrb、SumirekoEnglandOrb。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 5,
"title": "配置华扇兽引对象KasenBeastGuideMarker 的地块占位、唯一性和清理规则。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 6,
"title": "配置阿吽副体AunnTwin / NorwayAunn 副体生成、共享生命、距离限制和可操作状态。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 7,
"title": "配置萃香衍生单位与形态SuikaMini、NorwaySuikaBig、NorwaySuikaGiant。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 8,
"title": "测试:所有新增单位训练、生成、死亡、变船、变形、升级、图标和棋子资源都不为空。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 9,
"title": "测试AI 遇到新增单位和地块对象不会报错,即使暂不主动使用复杂英雄行动。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 10
},
{
"id": 205,
"cycle": "current",
"title": "灵梦英雄套件与博丽御札池",
"category": "hero",
"priority": "P0",
"status": "pending",
"startDate": "2026-06-24",
"endDate": "2026-06-27",
"estimate": 4,
"description": "实现灵梦 Lv1-Lv4博丽加护、退治、退治感应、随机御札池以及敌我符卡收益结算。来源02-heroes.md、05-skills.md、07-reimu-ofuda-pool-proposal.md。",
"tags": [
"灵梦",
"御札",
"UnitAttackAlly",
"Skill"
],
"subtasks": [
{
"id": 1,
"title": "实现 ReimuHakureiProtectionCaster / ReimuCastHakureiProtection友方施放博丽加护入口。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 2,
"title": "实现 HakureiProtection防护层数、抵挡伤害、持续和升级/变船保留规则。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 3,
"title": "实现 ReimuExtermination敌方永久退治 Debuff 及层数/移除规则。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 4,
"title": "实现 ReimuExterminationPulse灵梦移动或施法时触发退治感应。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 5,
"title": "实现 ReimuRandomOfuda友方加护和敌方攻击分别抽对应符卡池。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 6,
"title": "实现友方符卡:受击奉纳、攻击奉纳、抢劫倍收、加护奉纳。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 7,
"title": "实现敌方符卡:攻击纳税、被击纳税、退治赏金、退治奉纳。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 8,
"title": "实现 ReimuPayClearExtermination若设计保留支付金币清除退治层数。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 9,
"title": "测试御札同类刷新不同类共存永久札触发后消耗1 回合札在目标所属玩家回合结束移除。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 10,
"title": "测试:退治赏金使用 UnitData.GetTotalCostWithCarry() 的一半金币,死亡结算顺序正确。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 11
},
{
"id": 206,
"cycle": "current",
"title": "堇子英雄套件与灵异珠",
"category": "hero",
"priority": "P0",
"status": "pending",
"startDate": "2026-06-26",
"endDate": "2026-06-28",
"estimate": 3,
"description": "实现堇子 Lv1-Lv4灵异珠发射、三类灵异珠地形限制、数值互换、承伤和 Lv4 取最大值强化。来源02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。",
"tags": [
"堇子",
"灵异珠",
"地块对象"
],
"subtasks": [
{
"id": 1,
"title": "实现 SumirekoShootOccultOrb移动后可用按等级和地形生成对应灵异珠。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 2,
"title": "实现 SumirekoNorwayOrbSwapMoveAttack周围 1 格移动力与攻击力最终数值互换。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 3,
"title": "实现 SumirekoDenmarkOrbSwapAttackDefense周围 1 格攻击力与防御力最终数值互换。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 4,
"title": "实现 SumirekoEnglandOrbDamageProxy替周围 1 格友军承伤 3 次。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 5,
"title": "实现 SumirekoOrbSwapMaxValueLv4 后互换数值与原数值取最大值。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 6,
"title": "测试:不同等级目标地形限制正确,深海/山地、森林/浅海、平原逐级开放。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 7,
"title": "测试:多个灵异珠光环叠加、显示、承伤次数消耗和移除不引发属性缓存错误。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 8
},
{
"id": 207,
"cycle": "current",
"title": "华扇英雄套件与兽引/鬼形态",
"category": "hero",
"priority": "P1",
"status": "pending",
"startDate": "2026-06-28",
"endDate": "2026-06-30",
"estimate": 3,
"description": "实现华扇 Lv1-Lv4设定兽引、回收兽引、兽引光环、传送、Lv4 鬼形态和常驻狂暴。来源02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。",
"tags": [
"华扇",
"兽引",
"形态"
],
"subtasks": [
{
"id": 1,
"title": "实现 KasenSetBeastGuide4 格内指定兽引位置,全场只允许 1 个兽引。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 2,
"title": "实现 KasenRecallBeastGuide回收兽引并获得移动行动点Lv2/Lv3 追加治疗和狂暴。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 3,
"title": "实现 KasenBeastGuideAuraLv2 防御 +1 与回合治疗Lv3 增加攻击和狂暴交互。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 4,
"title": "实现兽引传送:华扇与兽引位置互传,周边单位传送到另一个阿吽不混淆。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 5,
"title": "实现 KasenOniFormLv4 车阶模板、形态转换、常驻狂暴和属性刷新。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 6,
"title": "测试:兽引被覆盖、回收、华扇死亡、读档和回放时对象生命周期正确。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 7,
"title": "测试:鬼形态切换不丢技能、不重复加狂暴、不破坏英雄升级任务。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
}
],
"subtaskNextId": 8
},
{
"id": 208,
"cycle": "current",
"title": "阿吽英雄套件与双体共享生命",
"category": "hero",
"priority": "P1",
"status": "pending",
"startDate": "2026-06-30",
"endDate": "2026-07-02",
"estimate": 3,
"description": "实现阿吽 Lv1-Lv4攻击后逃脱/石化选择、双体生成、共享生命、距离限制、石化承伤和双体可操作。来源02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。",
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"双体",
"石化",
"承伤"
],
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"requested": true,
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"requested": true,
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"tested": false,
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"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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"done": false,
"requested": true,
"developed": false,
"tested": false,
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{
"id": 7,
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"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 8,
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"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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"title": "萃香英雄套件与小萃香/巨大形态",
"category": "hero",
"priority": "P1",
"status": "pending",
"startDate": "2026-07-02",
"endDate": "2026-07-05",
"estimate": 4,
"description": "实现萃香 Lv1-Lv4移动生成小萃香、附着层数、减伤掉落、消耗生命生成、大萃香投掷、巨大萃香从天而降。来源02-heroes.md、04-units.md、05-skills.md、06-unit-actions.md。",
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"小萃香",
"变形",
"UnitAttackGround"
],
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"title": "实现 SuikaMiniSpawnAfterMove移动后原地留下可立刻行动的小萃香。",
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"requested": true,
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"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 4,
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"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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"id": 5,
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"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 6,
"title": "实现 SuikaCreateMiniByHpLv3 不消耗行动点,消耗 5 HP 生成小萃香。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 7,
"title": "实现 SuikaThrowUnit大萃香将 1 格内单位投掷到 3 格内陆地位置。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 8,
"title": "实现 SuikaFallingImpact / SuikaFallingSplash巨大萃香 3 格落点、按自身攻击造成伤害和周围溅射。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 9,
"title": "实现未击杀时巨大萃香被动移动到附近 1 格随机位置,随机源保持联机确定性。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 10,
"title": "测试:小萃香生成、附着、掉落、抖出、变形、投掷、落地全流程不残留错误 Renderer。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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],
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{
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"title": "博丽帝国主动行为与行动圈入口",
"category": "action",
"priority": "P0",
"status": "pending",
"startDate": "2026-07-03",
"endDate": "2026-07-06",
"estimate": 4,
"description": "实现全部主动行为入口,按 UnitAction / UnitAttackAlly / UnitAttackGround 分类,不把所有能力都塞进 UnitAction。来源06-unit-actions.md、cards/00-card-index.md。",
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"ActionLogic",
"UnitAction",
"UnitAttackAlly",
"UnitAttackGround"
],
"subtasks": [
{
"id": 1,
"title": "实现 HakureiActiveRaid主动抢劫收益为自动抢劫 2 倍但不突破抢劫池上限。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 2,
"title": "实现 HakureiDanegeldDemand勒索目标玩家可支付或拒付。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 3,
"title": "实现拒付后的对玩家抢劫收益翻倍状态与清除规则。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 4,
"title": "实现 HakureiBerserkAction立即获得 1 点攻击行动点,攻击无视损伤,持续 0 回合。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 5,
"title": "实现 HakureiDragonshipPush龙船推动目标的 CheckShow、CheckCan、目标选择和执行。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 6,
"title": "实现 HakureiValkyrieProtect女武神保护友军并接入承伤状态。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 7,
"title": "实现全部英雄主动入口的行动圈图标、锁定文案、失败提示和消耗显示。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 8,
"title": "测试:所有新行动通过 CommonActionParams / CheckCan / CompleteExecute 执行,不绕过 action flow。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
},
{
"id": 9,
"title": "测试AI、联机接收、回放只复用同一行动逻辑不做 UI-only 或 receiver-only 数据修改。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 211,
"cycle": "current",
"title": "博丽帝国美术与占位资源接入",
"category": "art",
"priority": "P1",
"status": "pending",
"startDate": "2026-07-05",
"endDate": "2026-07-08",
"estimate": 4,
"description": "按美术需求文档补齐正式或占位资源奇观、单位棋子、技能图标、科技图标、VFX/SFX、加载图和选人界面资源。来源新阵营美术需求/博丽帝国_美术资源需求.md。",
"tags": [
"美术资源",
"占位",
"Unity meta"
],
"subtasks": [
{
"id": 1,
"title": "复制 Indian 奇观资源为 Hakurei_Wonder_0-6 独立占位,并保留 .meta。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
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{
"id": 2,
"title": "补齐卡维船、长船、龙船、狂暴步兵、狂战士、女武神、圆盾兵棋子资源。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
"developedAt": 1781876087774
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{
"id": 3,
"title": "补齐灵异珠、兽引、阿吽副体、小萃香、大萃香、巨大萃香对象资源。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 4,
"title": "补齐全部 Hakurei*、Reimu*、Sumireko*、Kasen*、Aunn*、Suika* Skill 图标。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 5,
"title": "补齐科技和 TechAtom 图标,占位资源命名与 DataAsset 引用一致。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 6,
"title": "补齐新行动按钮图标、VFX/SFX、金币飞行、抢劫、符文、落地冲击表现占位。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 7,
"title": "测试Unity 导入后所有新增 PNG/SFX/VFX 引用不丢失BundleResources 与 Export 后续同步路径明确。",
"done": false,
"requested": true,
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"tested": false,
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],
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{
"id": 212,
"cycle": "current",
"title": "博丽帝国文案、多语言与图鉴文本",
"category": "content",
"priority": "P1",
"status": "pending",
"startDate": "2026-07-06",
"endDate": "2026-07-09",
"estimate": 4,
"description": "补齐阵营、英雄、科技、单位、Skill、Action、奇观、图鉴和 UI 文案,并准备后续多语言导出。来源:新阵营文案需求/博丽帝国_文案需求.md。",
"tags": [
"文案",
"多语言",
"图鉴"
],
"subtasks": [
{
"id": 1,
"title": "补阵营显示名、短介绍、长介绍、机制摘要和加载图文案。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
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{
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"title": "补 5 英雄 Lv1-Lv4 能力文案、英雄任务文案、图鉴说明。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 3,
"title": "补 5 组科技和所有 Hakurei* TechAtom 名称、描述、锁定说明。",
"done": false,
"requested": true,
"developed": false,
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{
"id": 4,
"title": "补 15 个新单位/对象名称、描述、图鉴文本和提示文本。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
"id": 5,
"title": "补全部玩家可见 Skill 文案,临时状态和隐藏 Skill 标记正确。",
"done": false,
"requested": true,
"developed": true,
"tested": false,
"requestedAt": 1781876087774,
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{
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"title": "补所有主动入口文案、锁定文本、失败提示、按钮短名。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
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{
"id": 7,
"title": "补 7 个奇观名和图鉴描述,正式名未定时保留占位 warning。",
"done": false,
"requested": true,
"developed": false,
"tested": false,
"requestedAt": 1781876087774
},
{
"id": 8,
"title": "测试:中文文本不硬编码在游戏逻辑代码内,后续可通过多语言导表进入中英日韩流程。",
"done": false,
"requested": true,
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],
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{
"id": 213,
"cycle": "current",
"title": "博丽帝国系统级验收与回归",
"category": "qa",
"priority": "P0",
"status": "pending",
"startDate": "2026-07-08",
"endDate": "2026-07-10",
"estimate": 3,
"description": "对博丽帝国整批内容做系统级验收编译、单机、联机、AI、存档、回放、表现和资源。来源99-review-report.md、cards/00-card-index.md。",
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"联机",
"存档",
"回归"
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"title": "编译验证dotnet build Unity/TH1.Hotfix.csproj --no-restore 通过。",
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"done": false,
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"title": "战斗冒烟:抢劫、符文阻死、宴会点、丹麦金、狂暴、圆盾墙、女武神承伤逐项验证。",
"done": false,
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{
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"title": "联机同步:双端执行所有新行动和被动结算,不出现 MapData diff 或 action desync。",
"done": false,
"requested": true,
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"title": "存档/读档/回放:复杂状态、衍生单位、临时 Skill、地块对象均可还原。",
"done": false,
"requested": true,
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"requestedAt": 1781876087774
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"title": "AI 回归AI 对局可跑过 100 回合,不因博丽帝国新对象和行动空引用中断。",
"done": false,
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{
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"title": "发布门禁公开版、Steam beta、编辑器内部内容可见性符合当前发布策略。",
"done": false,
"requested": true,
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],
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{
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"title": "蓬莱山帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "in-progress",
"startDate": "2026-04-17",
"endDate": "2026-04-18",
"estimate": 2,
"description": "对蓬莱山帝国进行全面平衡性调整,包括:英雄技能数值校准、兵种属性微调、科技树费用平衡、行动卡效果重审。重点关注蓬莱山后期滚雪球过强的问题。",
"tags": [
"平衡性",
"蓬莱山",
"数值"
],
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{
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],
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"title": "守矢帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-19",
"endDate": "2026-04-19",
"estimate": 1,
"description": "守矢帝国平衡性调整。复用蓬莱山调整框架,聚焦守矢独有的信仰机制和神奈子/早苗英雄技能平衡,调整宗教系科技收益曲线。",
"tags": [
"平衡性",
"守矢",
"数值"
]
},
{
"id": 111,
"cycle": "past",
"title": "斯卡雷特帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-20",
"endDate": "2026-04-20",
"estimate": 1,
"description": "斯卡雷特帝国平衡性调整。重点处理红魔馆军事线过强问题,调整蕾米莉亚/芙兰朵露技能倍率,重新平衡吸血鬼兵种的夜战加成。",
"tags": [
"平衡性",
"斯卡雷特",
"红魔馆",
"数值"
]
},
{
"id": 112,
"cycle": "past",
"title": "古明地帝国平衡性调整",
"category": "balance",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-21",
"endDate": "2026-04-21",
"estimate": 1,
"description": "古明地帝国(新阵营)首轮平衡性调整。作为最新加入的阵营,需全面校验古明地觉/古明地恋英雄数值、地灵殿特色兵种、印度风格科技树的整体强度。",
"tags": [
"平衡性",
"古明地",
"地灵殿",
"数值"
]
},
{
"id": 113,
"cycle": "past",
"title": "多语言创意工坊开发",
"category": "localization",
"priority": "P0",
"status": "pending",
"startDate": "2026-04-22",
"endDate": "2026-04-23",
"estimate": 2,
"description": "实现Steam创意工坊的多语言支持。包括Mod上传/下载界面多语言适配、Mod描述文本本地化字段、语言筛选器、已有Mod的多语言标签系统。支持中/英/日三语。",
"tags": [
"多语言",
"创意工坊",
"Steam",
"本地化"
]
},
{
"id": 114,
"cycle": "past",
"title": "游戏百科系统开发",
"category": "system",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-24",
"endDate": "2026-04-25",
"estimate": 2,
"description": "开发游戏内百科/图鉴系统。涵盖:英雄词条(背景故事+技能说明)、兵种词条、建筑词条、科技词条、奇观词条。支持搜索和分类浏览,可在游戏内任意界面快速唤起。",
"tags": [
"百科",
"图鉴",
"UI",
"新系统"
]
},
{
"id": 115,
"cycle": "past",
"title": "基础教程扩充",
"category": "tutorial",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-26",
"endDate": "2026-04-26",
"estimate": 1,
"description": "扩充新手基础教程内容。新增:资源管理教学、外交系统入门、建筑放置引导、回合制战斗基础操作。优化教程流程节奏,降低新玩家上手门槛。",
"tags": [
"教程",
"新手引导",
"UX"
]
},
{
"id": 116,
"cycle": "past",
"title": "阵营教程扩充",
"category": "tutorial",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-27",
"endDate": "2026-04-27",
"estimate": 1,
"description": "为每个阵营制作专属教程关卡。教学各阵营独有机制:蓬莱山的不死特性、守矢的信仰系统、斯卡雷特的夜战体系、古明地的读心机制。配合阵营介绍影片。",
"tags": [
"教程",
"阵营",
"关卡"
]
},
{
"id": 117,
"cycle": "past",
"title": "音乐室开发",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-04-28",
"endDate": "2026-04-28",
"estimate": 1,
"description": "开发游戏内音乐鉴赏室功能。支持浏览和播放所有已解锁的游戏BGM和主题曲显示曲目信息作曲、时长、所属阵营支持循环/随机播放模式。",
"tags": [
"音乐",
"UI",
"鉴赏"
]
},
{
"id": 118,
"cycle": "past",
"title": "联机自定义功能开发",
"category": "system",
"priority": "P1",
"status": "pending",
"startDate": "2026-04-29",
"endDate": "2026-04-30",
"estimate": 2,
"description": "扩展联机模式自定义选项。新增:地图大小选择、资源倍率调整、胜利条件自定义、禁用特定英雄/科技、回合时间限制、观战槽位设置。建房间界面重构。",
"tags": [
"联机",
"自定义",
"多人游戏"
]
},
{
"id": 119,
"cycle": "past",
"title": "战绩界面扩充",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-05-01",
"endDate": "2026-05-01",
"estimate": 1,
"description": "扩充游戏结算和战绩统计界面。新增详细资源曲线图、军事力量对比图、科技研发时间线、MVP英雄表现统计、关键转折点标记。支持战绩历史记录查看。",
"tags": [
"战绩",
"统计",
"UI"
]
},
{
"id": 120,
"cycle": "past",
"title": "游戏内丰富台词系统开发",
"category": "system",
"priority": "P1",
"status": "pending",
"startDate": "2026-05-02",
"endDate": "2026-05-02",
"estimate": 1,
"description": "开发上下文敏感的丰富台词系统。英雄在不同事件(开战、结盟、研发科技、建造奇观、濒死)触发专属语音台词,支持台词库热加载和多语言切换。",
"tags": [
"台词",
"语音",
"剧情",
"系统"
]
},
{
"id": 121,
"cycle": "past",
"title": "录像功能接入",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-05-03",
"endDate": "2026-05-03",
"estimate": 1,
"description": "接入游戏录像回放功能。实现:对局操作流序列化存储、录像文件导入/导出、回放界面(支持快进/暂停/倍速)、录像分享到创意工坊。",
"tags": [
"录像",
"回放",
"存储"
]
},
{
"id": 122,
"cycle": "past",
"title": "观战功能接入",
"category": "system",
"priority": "P2",
"status": "pending",
"startDate": "2026-05-04",
"endDate": "2026-05-04",
"estimate": 1,
"description": "接入实时观战功能。实现:观战者加入正在进行的联机对局、观战视角自由切换(跟随玩家/自由视角)、观战延迟设置(防作弊)、观战者聊天频道。",
"tags": [
"观战",
"联机",
"实时"
]
}
]