TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamCheckTargetGridCanArrive.cs
2026-04-24 15:21:08 +08:00

53 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断目标点是否可达")]
[Category("AI节点")]
[Serializable]
public class AIParamCheckTargetGridCanArrive : BaseActionTask
{
protected override string desc => $"判断目标点是否可达";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var map = data.value.TargetParam.MapData;
var player = data.value.TargetParam.PlayerData;
var unit = data.value.TargetParam.UnitData;
var end = data.value.TargetParam.TargetGridData;
var start = unit?.Grid(map);
if (start == null || end == null)
{
EndAction(false);
return;
}
var canReach = PathFinder.CanReachFast((int)map.MapConfig.Width, (int)map.MapConfig.Height,
new(start.Pos.X, start.Pos.Y), new(end.Pos.X, end.Pos.Y), map, player, unit);
EndAction(canReach);
}
}
}