TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamHeroStrategy.cs
2025-10-22 17:26:33 +08:00

56 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 16:10:26
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("单位策略为")]
[Category("AI节点")]
[Serializable]
public class AIParamHeroStrategy : BaseActionTask
{
public bool Not;
public Strategy HeroStrategy;
protected override string desc
{
get
{
if (Not) return string.Format($"单位策略不为 {HeroStrategy}");
return string.Format($"单位策略为 {HeroStrategy}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
var targetStrategy = Strategy.None;
if (unit.LegionId == 0 && data.value.LegionStrategy.TryGetValue(unit.LegionId, out targetStrategy))
data.value.LegionStrategy.TryGetValue(unit.LegionId, out targetStrategy);
else data.value.FreeUnitStrategy.TryGetValue(unit, out targetStrategy);
if (Not) EndAction(targetStrategy != HeroStrategy);
else EndAction(targetStrategy == HeroStrategy);
}
}
}