TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsUnitAround.cs
2025-10-22 17:26:33 +08:00

57 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标兵是否在周围")]
[Category("AI节点")]
[Serializable]
public class AIParamIsUnitAround : BaseActionTask
{
public int Offset;
protected override string desc => $"目标兵是否在周围?";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
data.value.TargetParam.RefreshParams();
var selfUnit = data.value.TargetParam.UnitData;
var targetUnit = data.value.TargetParam.TargetUnitData;
if (selfUnit == null || targetUnit == null)
{
EndAction(false);
return;
}
var selfGrid = selfUnit.Grid(data.value.TargetParam.MapData);
var targetGrid = targetUnit.Grid(data.value.TargetParam.MapData);
if (selfGrid == null || targetGrid == null)
{
EndAction(false);
return;
}
var offset = data.value.TargetParam.MapData.GridMap.CalcDistance(selfGrid, targetGrid);
EndAction(offset <= Offset);
}
}
}