TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamRandomAction.cs
2025-10-26 15:22:40 +08:00

53 lines
1.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("随机一个 Action")]
[Category("AI节点")]
[Serializable]
public class AIParamRandomAction : BaseActionTask
{
protected override string desc => "随机一个 Action";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
var random = new System.Random();
if (data.value.AIActions.Count > 0)
{
// 随机选择一个索引
int randomIndex = random.Next(0, data.value.AIActions.Count);
// 保存选中的 action
var selectedAction = data.value.AIActions[randomIndex];
// 清空列表并只保留选中的 action
data.value.AIActions.Clear();
data.value.AIActions.Add(selectedAction);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}