2025-05-09 20:08:06 +08:00

16 lines
468 B
C#

using System;
using System.Collections.Generic;
using Logic.Action;
using UnityEngine;
[Serializable]
[CreateAssetMenu(fileName = "AnimDataAssets", menuName = "TH1 Game Data/Anim Data Asset")]
public class AnimDataAssets : ScriptableObject
{
public float AttackAnimTime;
public float AttackReturnAnimTime;
public float CounterAnimTime;
public float CounterReturnAnimTime;
public float BetweenAttackCounterAnimTime;
public float MoveAnimTime;
}