16 lines
468 B
C#
16 lines
468 B
C#
using System;
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using System.Collections.Generic;
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using Logic.Action;
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using UnityEngine;
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[Serializable]
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[CreateAssetMenu(fileName = "AnimDataAssets", menuName = "TH1 Game Data/Anim Data Asset")]
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public class AnimDataAssets : ScriptableObject
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{
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public float AttackAnimTime;
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public float AttackReturnAnimTime;
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public float CounterAnimTime;
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public float CounterReturnAnimTime;
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public float BetweenAttackCounterAnimTime;
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public float MoveAnimTime;
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} |