42 lines
781 B
C#
42 lines
781 B
C#
/*
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* @Author: 白哉
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* @Description: 游戏的英雄任务数据
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* @Date: 2025年05月14日 星期三 19:05:32
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* @Modify:
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*/
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using System;
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using System.Collections.Generic;
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using MemoryPack;
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using TH1_Logic.HeroTask;
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using UnityEngine;
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namespace Logic.HeroTask
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{
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public class HeroTaskAsset : ScriptableObject
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{
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public byte[] Data = Array.Empty<byte>();
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}
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[MemoryPackable]
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public partial class HeroTaskData
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{
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public List<HeroTaskItem> Items;
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public HeroTaskData()
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{
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Items = new List<HeroTaskItem>();
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}
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// MemoryPack 反序列化之后的后处理
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[MemoryPackOnDeserialized]
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public void OnAfterMemoryPackDeserialize()
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{
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}
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}
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} |