TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamBuildEmbassy.cs
2025-12-31 16:43:01 +08:00

69 lines
2.0 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("余额 对某国好感 筛选最高分")]
[Category("AI节点")]
[Serializable]
public class AIParamBuildEmbassy : BaseActionTask
{
public float Value;
public int Money;
protected override string desc => string.Format($"余额 >= {Money}, 并且对某国好感 >= {Value}, 筛选最高分");
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
if (data.value.Player.PlayerCoin < Money)
{
EndAction(false);
return;
}
float maxValue = 0f;
AIActionBase action = null;
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var self = data.value.AIActions[i].Param.PlayerData;
var target = data.value.AIActions[i].Param.TargetPlayerData;
self.GetCountryDiplomacyInfo(target.Id, out var selfToTarget);
if (selfToTarget.FeelingValue < Value) continue;
if (selfToTarget.FeelingValue > maxValue)
{
maxValue = selfToTarget.FeelingValue;
action = data.value.AIActions[i];
}
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
if (action == null || data.value.AIActions[i] != action) data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}