TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamHealth.cs
2025-10-23 18:07:25 +08:00

57 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断自身血量")]
[Category("AI节点")]
[Serializable]
public class AIParamHealth : BaseActionTask
{
public bool GreaterThan = true;
public float Ratio = 0.6f;
protected override string desc
{
get
{
if (GreaterThan) return string.Format($"自身血量大于等于 {(int)(Ratio * 100)}");
return string.Format($"自身血量小于等于 {(int)(Ratio * 100)}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var unit = data.value.TargetParam.UnitData;
if (!Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(unit.UnitType, unit.GiantType,unit.UnitLevel, out var info))
{
EndAction(false);
return;
}
if (GreaterThan) EndAction(unit.Health >= info.MaxHealth * Ratio);
else EndAction(unit.Health <= info.MaxHealth * Ratio);
}
}
}