TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamRecentlySelfTerritoryTarget.cs
2026-02-03 02:12:51 +08:00

75 lines
2.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("找最近的我方领土目标")]
[Category("AI节点")]
[Serializable]
public class AIParamRecentlySelfTerritoryTarget : BaseActionTask
{
protected override string desc
{
get { return string.Format($"找最近的我方领土目标"); }
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var param = data.value.TargetParam;
if (!param.MapData.GetGridDataByUnitId(param.UnitData.Id, out var unitGrid))
{
EndAction(false);
return;
}
var set = param.MapData.GetPlayerTerritoryGridIdSet(param.PlayerData.Id);
var minDis = int.MaxValue;
Vector2Int[] targetPath = null;
foreach (var gridId in set)
{
if (!param.MapData.GridMap.GetGridDataByGid(gridId, out var selfGrid)) continue;
if (param.MapData.GridMap.CalcDistance(selfGrid, unitGrid) >= minDis) continue;
var path = PathFinder.FindPath((int)param.MapData.MapConfig.Width, (int)param.MapData.MapConfig.Height,
new(unitGrid.Pos.X, unitGrid.Pos.Y), new(selfGrid.Pos.X, selfGrid.Pos.Y), param.MapData,
param.PlayerData,param.UnitData);
if (!path.found) continue;
if (path.length >= minDis) continue;
minDis = path.length;
targetPath = path.path;
}
data.value.TargetList.Clear();
if (targetPath != null)
{
for (int i = 1; i < targetPath.Length; i++)
{
if (param.MapData.GridMap.GetGridDataByPos(targetPath[i].x, targetPath[i].y, out var grid) )
data.value.TargetList.Add(grid.Id);
}
}
EndAction(data.value.TargetList.Count > 0);
}
}
}