75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年06月06日 星期五 19:06:16
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* @Modify:
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*/
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using System;
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using Logic.AI;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Name("找最近的我方领土目标")]
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[Category("AI节点")]
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[Serializable]
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public class AIParamRecentlySelfTerritoryTarget : BaseActionTask
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{
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protected override string desc
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{
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get { return string.Format($"找最近的我方领土目标"); }
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}
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protected override void OnExecute()
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{
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base.OnExecute();
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// 直接从Blackboard获取AICalculatorData
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var data = blackboard.GetVariable<AICalculatorData>("Data");
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if (data?.value?.TargetParam.UnitData == null)
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{
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EndAction(false);
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return;
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}
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var param = data.value.TargetParam;
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if (!param.MapData.GetGridDataByUnitId(param.UnitData.Id, out var unitGrid))
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{
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EndAction(false);
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return;
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}
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var set = param.MapData.GetPlayerTerritoryGridIdSet(param.PlayerData.Id);
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var minDis = int.MaxValue;
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Vector2Int[] targetPath = null;
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foreach (var gridId in set)
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{
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if (!param.MapData.GridMap.GetGridDataByGid(gridId, out var selfGrid)) continue;
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if (param.MapData.GridMap.CalcDistance(selfGrid, unitGrid) >= minDis) continue;
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var path = PathFinder.FindPath((int)param.MapData.MapConfig.Width, (int)param.MapData.MapConfig.Height,
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new(unitGrid.Pos.X, unitGrid.Pos.Y), new(selfGrid.Pos.X, selfGrid.Pos.Y), param.MapData,
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param.PlayerData,param.UnitData);
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if (!path.found) continue;
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if (path.length >= minDis) continue;
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minDis = path.length;
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targetPath = path.path;
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}
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data.value.TargetList.Clear();
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if (targetPath != null)
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{
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for (int i = 1; i < targetPath.Length; i++)
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{
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if (param.MapData.GridMap.GetGridDataByPos(targetPath[i].x, targetPath[i].y, out var grid) )
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data.value.TargetList.Add(grid.Id);
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}
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}
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EndAction(data.value.TargetList.Count > 0);
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}
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}
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} |