2025-09-23 17:39:42 +08:00

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/*
* @Author: 白哉
* @Description: 小兵逻辑接口
* @Date: 2025年04月01日 星期二 11:04:32
* @Modify:
*/
using UnityEngine;
using RuntimeData;
namespace Logic
{
public interface IUnitLogic
{
void MoveTo(MapData mapData, UnitData unitData, GridData gridData, MoveType moveType);
//unit[uid]移动到grid[pos]
void Attack(MapData mapData, UnitData unitDataA, UnitData unitDataB, out float duration, bool isMoment=false);
//unit[A]攻击unit[B]
void Upgrade(MapData mapData, UnitData unitData);
//unit[uid]升级
void Recover(MapData mapData, UnitData unitData);
//unit[uid]原地休息
void LandToBoat(MapData mapData, UnitData unitData);
//unit[uid]从陆地进入港口变为boat
void BoatToLand(MapData mapData, UnitData unitData);
//unit[uid]从港口进入陆地,变为原来的单位
void Die(MapData mapData, UnitData unitData);
//unit[uid]死亡
void StartNextTurn(MapData mapData, UnitData unitData);
//unit[uid]进入下一回合
}
}