TH1/Unity/Assets/Scripts/TH1_Logic/Editor/ComicEditorWindow.cs
2026-06-10 11:58:18 +08:00

570 lines
24 KiB
C#

/*
* @Author: 白哉
* @Description: 回放编辑器
* @Date: 2025年04月22日 星期二 15:04:14
* @Modify:
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Logic.Multilingual;
using RuntimeData;
using TH1_Logic.Comic;
using TH1_Logic.Core;
using UnityEditor;
using UnityEngine;
namespace Logic.Editor
{
public class ComicEditorWindow : EditorWindow
{
// 滑条
private Vector2 _barPosition;
// 背景
private GUIStyle _redBoxStyle;
private GUIStyle _whiteBoxStyle;
private List<string> _bigImageList;
private List<string> _itemImageList;
private List<string> _dialogList;
private List<string> _comicList;
private string _selectedName;
private List<string> _itemDescList;
private bool _isPlaying = false;
private List<string> _storyNameList;
private string _selectedStoryName;
private List<string> _storyDialogIdList;
private List<string> _storyDialogList;
private GameObject _root;
private ComicSubItem _selectedComic;
private string _newName = "comic";
private MultilingualType _currentType;
private StoryDataAssets _storyAsset;
private Dictionary<ComicData, bool> _dataFoldouts = new Dictionary<ComicData, bool>();
private Dictionary<ComicSubItem, bool> _itemFoldouts = new Dictionary<ComicSubItem, bool>();
private Dictionary<ComicAction, bool> _actionFoldouts = new Dictionary<ComicAction, bool>();
[MenuItem("Tools/漫画编辑器")]
private static void ShowWindow()
{
var window = CreateWindow<ComicEditorWindow>();
window.titleContent = new GUIContent("漫画编辑器");
window.Show();
}
protected virtual void OnEnable()
{
EditorApplication.update += OnEditorUpdate;
_currentType = MultilingualType.ZH;
MultilingualManager.Instance.SetMultilingualType(_currentType);
RefreshStrList();
RefreshStoryDialogList();
}
private void OnDisable()
{
EditorApplication.update -= OnEditorUpdate;
if (!_root) _root = GameObject.Find($"UICanvas/Comic");
if(_root != null)
// 从后往前删除,避免索引变化
for (int i = _root.transform.childCount - 1; i >= 0; i--)
{
DestroyImmediate(_root.transform.GetChild(i).gameObject);
}
}
private void OnEditorUpdate()
{
// 每帧刷新窗口
Repaint();
}
private void Refresh()
{
if (!_root) _root = GameObject.Find($"UICanvas/Comic");
if (!_storyAsset)
{
string actionAssetPath = "Assets/BundleResources/Export/StoryDataAssets.asset";
_storyAsset = AssetDatabase.LoadAssetAtPath<StoryDataAssets>(actionAssetPath);
}
RefreshStrList();
}
private void OnGUI()
{
Refresh();
ComicManager.Instance.Refresh();
if (_isPlaying)
{
ComicManager.Instance.ComicControl.Update();
EditorUtility.SetDirty(_root.gameObject);
SceneView.RepaintAll();
}
if (_redBoxStyle == null)
{
_redBoxStyle = InspectorUtils.GetHelpBoxStyle();
InspectorUtils.AddBorder(_redBoxStyle, new Color(0.7f, 0.2f, 0.2f, 0.6f));
}
if (_whiteBoxStyle == null)
{
_whiteBoxStyle = InspectorUtils.GetHelpBoxStyle();
InspectorUtils.AddBorder(_whiteBoxStyle, new Color(1f, 1f, 1f, 0.2f));
}
GUI.skin.button.wordWrap = true;
_barPosition = EditorGUILayout.BeginScrollView(_barPosition);
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"<b> 新漫画 : </b>");
_newName = EditorGUILayout.TextField(_newName, GUILayout.Width(300));
if (InspectorUtils.InspectorButtonWithTextWidth("创建"))
{
ComicManager.Instance.AddComicSheet(_newName);
}
if (InspectorUtils.InspectorButtonWithTextWidth("刷新"))
{
RefreshStrList();
}
if (InspectorUtils.InspectorButtonWithTextWidth("保存"))
{
// 批量设置所有Action时长为0.1
/*foreach (var sheet in ComicManager.Instance.Asset.ComicSheets)
{
foreach (var data in sheet.ComicDatas)
{
foreach (var action in data.Actions)
{
action.Duration = 0.1f;
}
}
}*/
ComicManager.Instance.SaveComicData();
}
if (InspectorUtils.InspectorButtonWithTextWidth("检索图片库并保存"))
{
ComicManager.Instance.RefreshImageData();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(_redBoxStyle);
if (_isPlaying)
{
var actionIndex = ComicManager.Instance.ComicControl.ActionIndex;
var maxIndex = ComicManager.Instance.ComicControl.MaxIndex;
var sheet = ComicManager.Instance.ComicControl.ComicSheet;
var progress = ComicManager.Instance.ComicControl.Progress;
var duration = ComicManager.Instance.ComicControl.Duration;
InspectorUtils.InspectorTextWidthRich($"<b> 播放中</b>");
InspectorUtils.InspectorTextWidthRich($"<b> 漫画:{sheet.Name} </b>");
InspectorUtils.InspectorTextWidthRich($"<b> Action : {actionIndex} / {maxIndex}</b>");
InspectorUtils.InspectorTextWidthRich($"<b> 进度 : {progress} / {duration}</b>");
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"<b> 语言环境 : </b>");
var newType = (MultilingualType)EditorGUILayout.EnumPopup(_currentType, GUILayout.Width(200));
if (_currentType != newType)
{
_currentType = newType;
MultilingualManager.Instance.SetMultilingualType(_currentType);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"<b> 台词 Asset 选择 : </b>");
var storyIndex = GetIndexInStrList(_selectedStoryName, _storyNameList);
storyIndex = EditorGUILayout.Popup(storyIndex, _storyNameList.ToArray(), GUILayout.Width(300));
if (_storyNameList.Count != 0 && _storyNameList[storyIndex] != _selectedStoryName)
{
_selectedStoryName = _storyNameList[storyIndex];
RefreshStoryDialogList();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"<b> 选择漫画 : </b>");
var index = GetIndexInComicList(_selectedName);
index = EditorGUILayout.Popup(index, _comicList.ToArray(), GUILayout.Width(300));
if (_comicList.Count != 0) _selectedName = _comicList[index];
var comicSheet = ComicManager.Instance.Asset.GetComicSheetByName(_selectedName);
if (comicSheet != null && InspectorUtils.InspectorButtonWithTextWidth($"删除此漫画 {comicSheet.Name}"))
ComicManager.Instance.Asset.ComicSheets.Remove(comicSheet);
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
OnGUIComicSheet(comicSheet);
EditorGUILayout.EndScrollView();
}
private void OnGUIComicSheet(ComicSheet comicSheet)
{
if (comicSheet == null) return;
EditorGUILayout.BeginHorizontal();
if (InspectorUtils.InspectorButtonWithTextWidth($"添加一页")) comicSheet.AddComicData();
if (InspectorUtils.InspectorButtonWithTextWidth($"播放"))
{
// 从后往前删除,避免索引变化
for (int i = _root.transform.childCount - 1; i >= 0; i--)
{
DestroyImmediate(_root.transform.GetChild(i).gameObject);
}
ComicManager.Instance.InitComic(comicSheet.Name, _root);
_isPlaying = true;
}
if (_isPlaying && InspectorUtils.InspectorButtonWithTextWidth($"模拟点击(ForceNext)"))
{
ComicManager.Instance.ForceNext();
}
if (_isPlaying && InspectorUtils.InspectorButtonWithTextWidth($"停止播放"))
{
_isPlaying = false;
ComicManager.Instance.ComicControl.Clear();
}
EditorGUILayout.EndHorizontal();
if (!_isPlaying)
{
int deleteIndex = -1;
int upIndex = -1;
int downIndex = -1;
for (int i = 0; i < comicSheet.ComicDatas.Count; i++)
{
OnGUIComicData(comicSheet.ComicDatas[i], i, out bool delete, out bool up, out bool down);
if (up) upIndex = i;
if (down) downIndex = i;
if (delete) deleteIndex = i;
EditorGUILayout.Space();
}
if (deleteIndex >= 0) comicSheet.ComicDatas.RemoveAt(deleteIndex);
else if (upIndex >= 0) comicSheet.MoveComicData(comicSheet.ComicDatas[upIndex], -1);
else if (downIndex >= 0) comicSheet.MoveComicData(comicSheet.ComicDatas[downIndex], 1);
}
}
private void OnGUIComicData(ComicData data, int id, out bool isDelete, out bool up, out bool down)
{
up = false;
down = false;
isDelete = false;
EditorGUILayout.BeginVertical(_whiteBoxStyle, GUILayout.Width(500));
EditorGUILayout.BeginHorizontal();
_dataFoldouts.TryAdd(data, false);
_dataFoldouts[data] = EditorGUILayout.Foldout(_dataFoldouts[data], $"第 {id + 1} 页");
if (InspectorUtils.InspectorButtonWithTextWidth($"↑")) up = true;
if (InspectorUtils.InspectorButtonWithTextWidth($"↓")) down = true;
if (InspectorUtils.InspectorButtonWithTextWidth($"x")) isDelete = true;
EditorGUILayout.EndHorizontal();
if (!_dataFoldouts[data])
{
EditorGUILayout.EndVertical();
return;
}
EditorGUILayout.BeginHorizontal();
if (InspectorUtils.InspectorButtonWithTextWidth($"预览并编辑此页"))
{
if(_root != null)
// 从后往前删除,避免索引变化
for (int i = _root.transform.childCount - 1; i >= 0; i--)
{
DestroyImmediate(_root.transform.GetChild(i).gameObject);
}
ComicManager.Instance.ComicControl.PreviewComicData(data, _root);
}
if (data.Mono && InspectorUtils.InspectorButtonWithTextWidth($"保存此页")) data.SaveItemsMono();
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich("底图:");
var index = GetIndexInStrList(data.Background.ImageName, _bigImageList);
index = EditorGUILayout.Popup(index, _bigImageList.ToArray(), GUILayout.Width(300));
if (_bigImageList.Count != 0) data.Background.ImageName = _bigImageList[index];
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
if (InspectorUtils.InspectorButtonWithTextWidth($"添加Item")) data.AddSubItem();
EditorGUILayout.EndHorizontal();
// Items
var deleteIndex = -1;
for (int i = 0; i < data.SubItems.Count; i++)
{
OnGUIComicItem(data.SubItems[i], out bool delete);
if (delete) deleteIndex = i;
EditorGUILayout.Space();
}
if (deleteIndex >= 0) data.RemoveSubItem(data.SubItems[deleteIndex]);
EditorGUILayout.Space();
// Actions
EditorGUILayout.BeginHorizontal();
if (InspectorUtils.InspectorButtonWithTextWidth($"添加Action")) data.AddAction();
EditorGUILayout.EndHorizontal();
_itemDescList ??= new List<string>();
_itemDescList.Clear();
foreach (var item in data.SubItems)
{
var str = string.IsNullOrEmpty(item.Desc) ? $"Item ID : {item.Id}" : item.Desc;
_itemDescList.Add(str);
}
deleteIndex = -1;
for (int i = 0; i < data.Actions.Count; i++)
{
OnGUIComicAction(data, data.Actions[i], i, out bool delete);
if (delete) deleteIndex = i;
EditorGUILayout.Space();
}
if (deleteIndex >= 0) data.RemoveAction(data.Actions[deleteIndex]);
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
}
private void OnGUIComicItem(ComicSubItem item, out bool isDelete)
{
if (_selectedComic == item) EditorGUILayout.BeginVertical(_redBoxStyle);
else EditorGUILayout.BeginVertical(_whiteBoxStyle);
isDelete = false;
EditorGUILayout.BeginHorizontal();
_itemFoldouts.TryAdd(item, false);
var str = string.IsNullOrEmpty(item.Desc) ? $"Item ID : {item.Id}" : item.Desc;
_itemFoldouts[item] = EditorGUILayout.Foldout(_itemFoldouts[item], str);
if (item.Mono && InspectorUtils.InspectorButtonWithTextWidth($"选中"))
{
_selectedComic = item;
Selection.activeGameObject = item.Mono.gameObject;
EditorGUIUtility.PingObject(item.Mono.gameObject); // 在 Hierarchy 中闪烁高亮
SceneView.FrameLastActiveSceneView(); // Scene 视图聚焦
}
if (InspectorUtils.InspectorButtonWithTextWidth($"x")) isDelete = true;
EditorGUILayout.EndHorizontal();
if (!_itemFoldouts[item])
{
EditorGUILayout.EndVertical();
return;
}
EditorGUILayout.BeginHorizontal();
item.Desc = EditorGUILayout.TextField($"描述", item.Desc, GUILayout.Width(300));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich("类型:");
item.ItemType = (ComicSubItemType)EditorGUILayout.EnumPopup(item.ItemType, GUILayout.Width(200));
EditorGUILayout.EndHorizontal();
if (item.ItemType == ComicSubItemType.Image)
{
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich("图片:");
var index = GetIndexInStrList(item.ImageName, _itemImageList);
index = EditorGUILayout.Popup(index, _itemImageList.ToArray(), GUILayout.Width(300));
if (_itemImageList.Count != 0) item.ImageName = _itemImageList[index];
EditorGUILayout.EndHorizontal();
}
if (item.ItemType == ComicSubItemType.Dialog)
{
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich("对话框: ");
var index = GetIndexInStrList(item.ImageName, _dialogList);
index = EditorGUILayout.Popup(index, _dialogList.ToArray(), GUILayout.Width(300));
if (_dialogList.Count != 0) item.ImageName = _dialogList[index];
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"对话: ");
var strIndex = GetIndexInStrList(item.Content, _storyDialogIdList);
var newIndex = EditorGUILayout.Popup(strIndex, _storyDialogList.ToArray(), GUILayout.Width(300));
if (_storyDialogIdList.Count != 0 && newIndex != strIndex) item.Content = _storyDialogIdList[newIndex];
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich("对话框宽度: ");
item.DialogWidth = EditorGUILayout.FloatField(item.DialogWidth, GUILayout.Width(300));
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
}
private void OnGUIComicAction(ComicData data, ComicAction action, int id, out bool isDelete)
{
var item = data.GetSubItemById(action.TargetId);
if (item != null && _selectedComic == item) EditorGUILayout.BeginVertical(_redBoxStyle);
else EditorGUILayout.BeginVertical(_whiteBoxStyle);
isDelete = false;
EditorGUILayout.BeginHorizontal();
_actionFoldouts.TryAdd(action, false);
var str = string.IsNullOrEmpty(action.Desc) ? $"Action ID {id + 1}" : action.Desc;
_actionFoldouts[action] = EditorGUILayout.Foldout(_actionFoldouts[action], str);
if (item != null && item.Mono && InspectorUtils.InspectorButtonWithTextWidth($"选中"))
{
_selectedComic = item;
Selection.activeGameObject = item.Mono.gameObject;
EditorGUIUtility.PingObject(item.Mono.gameObject); // 在 Hierarchy 中闪烁高亮
SceneView.FrameLastActiveSceneView(); // Scene 视图聚焦
}
if (InspectorUtils.InspectorButtonWithTextWidth($"x")) isDelete = true;
EditorGUILayout.EndHorizontal();
if (!_actionFoldouts[action])
{
EditorGUILayout.EndVertical();
return;
}
EditorGUILayout.BeginHorizontal();
action.Desc = EditorGUILayout.TextField($"描述", action.Desc, GUILayout.Width(300));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"目标 Item");
var itemDesc = string.IsNullOrEmpty(item?.Desc) ? $"Item ID : {item?.Id}" : item.Desc;
var index = GetIndexInStrList(itemDesc, _itemDescList);
index = EditorGUILayout.Popup(index, _itemDescList.ToArray(), GUILayout.Width(300));
if (index < data.SubItems.Count) action.TargetId = data.SubItems[index].Id;
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"Action 类型:");
action.ActionType = (ComicActionType)EditorGUILayout.EnumPopup(action.ActionType, GUILayout.Width(200));
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
InspectorUtils.InspectorTextWidthRich($"时长:");
action.Duration = EditorGUILayout.FloatField(action.Duration, GUILayout.Width(200));
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
private int GetIndexInStrList(string str, List<string> list)
{
for (int i = 0; i < list.Count; i++)
{
if (list[i] == str) return i;
}
return 0;
}
private int GetIndexInComicList(string name)
{
if (_comicList == null) _comicList = new List<string>();
if (_comicList.Count != ComicManager.Instance.Asset.ComicSheets.Count)
{
_comicList.Clear();
foreach (var data in ComicManager.Instance.Asset.ComicSheets)
{
_comicList.Add(data.Name);
}
}
for (int i = 0; i < _comicList.Count; i++)
{
if (_comicList[i] == name) return i;
}
return 0;
}
private void RefreshStrList()
{
if (_bigImageList == null || _bigImageList.Count == 0)
{
_bigImageList ??= new List<string>();
_bigImageList.Clear();
string folderPath = "Assets/BundleResources/ArtResources/Comic/BigImage";
if (!Directory.Exists(folderPath)) Directory.CreateDirectory(folderPath);
string[] files = Directory.GetFiles(folderPath, "*.png");
foreach (string file in files)
{
string fileName = Path.GetFileNameWithoutExtension(file);
if (!string.IsNullOrEmpty(fileName)) _bigImageList.Add(fileName);
}
}
if (_itemImageList == null || _itemImageList.Count == 0)
{
_itemImageList ??= new List<string>();
_itemImageList.Clear();
string folderPath = "Assets/BundleResources/ArtResources/Comic/ItemImage";
if (!Directory.Exists(folderPath)) Directory.CreateDirectory(folderPath);
string[] files = Directory.GetFiles(folderPath, "*.png");
foreach (string file in files)
{
string fileName = Path.GetFileNameWithoutExtension(file);
if (!string.IsNullOrEmpty(fileName)) _itemImageList.Add(fileName);
}
}
if (_dialogList == null || _dialogList.Count == 0)
{
_dialogList ??= new List<string>();
_dialogList.Clear();
string folderPath = "Assets/BundleResources/ArtResources/Comic/Dialog";
if (!Directory.Exists(folderPath)) Directory.CreateDirectory(folderPath);
string[] files = Directory.GetFiles(folderPath, "*.png");
foreach (string file in files)
{
string fileName = Path.GetFileNameWithoutExtension(file);
if (!string.IsNullOrEmpty(fileName)) _dialogList.Add(fileName);
}
}
_storyNameList ??= new List<string>();
if (_storyAsset && _storyNameList.Count == 0)
{
_storyNameList.Clear();
foreach (var sheet in _storyAsset.SheetData)
{
_storyNameList.Add(sheet.SheetName);
}
}
}
private void RefreshStoryDialogList()
{
_storyDialogList ??= new List<string>();
_storyDialogIdList ??= new List<string>();
if (_storyAsset == null) return;
var sheet = _storyAsset.SheetData.FirstOrDefault(s => s.SheetName == _selectedStoryName);
if (sheet == null) return;
_storyDialogList.Clear();
_storyDialogIdList.Clear();
foreach (var diag in sheet.DiagList)
{
_storyDialogIdList.Add(diag.Diag);
var str = MultilingualManager.Instance.GetMultilingualTextSafe(diag.Diag);
_storyDialogList.Add(str);
}
}
}
}