51 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年11月15日 星期五
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class KanakoWarSkill : SkillBase
{
public KanakoWarSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.KANAKOWAR;
}
public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null)
{
if (mapData == null || self == null) return 0f;
var selfGrid = self.Grid(mapData);
if (selfGrid == null) return 0f;
var aroundBuf = RentAroundBuf();
mapData.GridMap.GetAroundGridData(1, 1, selfGrid, aroundBuf);
foreach(var grid in aroundBuf)
if (grid.Resource == ResourceType.Academy
&& MoriyaKanakoOwnershipUtil.IsGridInUnitUnionTerritory(mapData, grid, self))
{
ReturnAroundBuf();
return 0.5f;
}
ReturnAroundBuf();
return 0;
}
}
}