48 lines
1.0 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
namespace Logic.Skill
{
public partial class DashSkill : SkillBase
{
public bool IsTrigger = false;
public override void OnTurnStart(UnitData self, MapData mapData)
{
IsTrigger = false;
}
public DashSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.DASH;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info.DamageType != DamageType.ActiveAttack) return;
IsTrigger = true;
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
{
if (IsTrigger) return;
if (moveType == MoveType.ActiveMove) self.AP = 1;
}
}
}