2025-10-27 19:32:41 +08:00

105 lines
3.0 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using RuntimeData;
using TH1_Logic.Core;
namespace Logic.Skill
{
public partial class MeilingRestSkill : SkillBase
{
private bool _aroundGiant;
public bool Sleeping => !_aroundGiant;
public MeilingRestSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
_aroundGiant = false;
}
public override SkillType GetSkillType()
{
return SkillType.MEILINGREST;
}
public override void OnTurnStart(UnitData self, MapData mapData)
{
RefreshAroundGiant(mapData, self);
}
public override void OnAnyUnitMove(MapData map, UnitData self, UnitData moveUnit, GridData target, MoveType moveType)
{
RefreshAroundGiant(map, self);
}
public override void OnAnyUnitDie(MapData map, UnitData self)
{
RefreshAroundGiant(map, self);
}
public override void OnAnyUnitCreate(MapData map, UnitData self, UnitData newUnit)
{
RefreshAroundGiant(map, self);
}
public override void OnTurnEnd(UnitData self, MapData mapData)
{
if(_aroundGiant) return;
Main.UnitLogic.RecoverHealth(mapData, self, self, 2);
}
public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null)
{
if (_aroundGiant) return 1;
return 0;
}
public override float GetDefenseAdditionParam(MapData mapData, UnitData self, UnitData target = null)
{
if (!_aroundGiant) return 1;
return 0;
}
public override int GetExtraMoveRange(UnitData self)
{
if (_aroundGiant) return 1;
return 0;
}
private void RefreshAroundGiant(MapData mapData, UnitData self)
{
var selfPlayer = self.Player(mapData);
if (selfPlayer == null) return;
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
foreach (var gridData in roundGrid)
{
if (gridData == targetGrid) continue;
var unit = gridData.Unit(mapData);
if (unit == null) continue;
if (!unit.TreatedAsHero(mapData,self)) continue;
var unitPlayer = unit.Player(mapData);
if (unitPlayer == null || unitPlayer.Id != selfPlayer.Id) continue;
_aroundGiant = true;
if(self.InMainSight())
self.Renderer(mapData)?.RenderUpdateUnitSprite();
return;
}
_aroundGiant = false;
if(self.InMainSight())
self.Renderer(mapData)?.RenderUpdateUnitSprite();
}
}
}