47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年09月12日 星期四 17:09:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using MemoryPack;
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using TH1_Logic.Core;
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namespace Logic.Skill
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{
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public partial class ReisenIllusionProSkill : SkillBase
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{
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public ReisenIllusionProSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 4;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.REISENILLUSIONPRO;
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}
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public override float GetAttackMultiplicationParam(MapData mapData, UnitData self, UnitData target = null)
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{
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return 0.5f;
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}
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public override float GetDefenseMultiplicationParam(MapData mapData, UnitData self, UnitData target = null)
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{
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return 0.5f;
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}
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public override void BeforeDamagedSupportStage(MapData mapData, SettlementInfo info)
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{
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if (info.DamageTarget == null) return;
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info.DamageTarget.Health = 1;
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info.DamageValue = 1;
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}
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}
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}
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