TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SakuyaFlyProSkill.cs
2025-10-27 19:32:41 +08:00

75 lines
2.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class SakuyaFlyProSkill : SkillBase
{
// 本回合添加过 AP 的英雄列表
private static HashSet<uint> _heroSet;
public SakuyaFlyProSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
_heroSet = new HashSet<uint>();
}
public override void OnTurnStart(UnitData self, MapData mapData)
{
_heroSet.Clear();
}
public override SkillType GetSkillType()
{
return SkillType.SAKUYAFLYPRO;
}
public override bool IsCanMoveGiantNearbyGrid(UnitData unit, MapData map)
{
return true;
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType)
{
if (moveType != MoveType.SkillMove) return;
var player = self.Player(mapData);
if (player == null) return;
var selfUnitList = new HashSet<UnitData>();
mapData.GetUnitDataListByPlayerId(player.Id, selfUnitList);
if (!mapData.GetGridDataByUnitId(self.Id, out var targetGrid)) return;
var roundGrid = mapData.GridMap.GetAroundGridData(1, 1, targetGrid);
bool isExcute = false;
foreach (var gridData in roundGrid)
{
var unit = gridData.Unit(mapData);
if (unit == null || unit == self) continue;
if (!unit.TreatedAsHero(mapData,self)) continue;
if (!selfUnitList.Contains(unit)) continue;
unit.AddSkill(SkillType.SAKUYAGUARD);
isExcute = true;
if (!_heroSet.Contains(unit.Id))
{
_heroSet.Add(unit.Id);
unit.AP = 1;
}
}
if (isExcute) self.AP = 1;
}
}
}