TH1/Unity/Assets/Scripts/Hotfix/Server/Demo/Gate/PlayerComponentSystem.cs
2025-07-17 18:26:28 +08:00

25 lines
711 B
C#

using System.Linq;
namespace ET.Server
{
[FriendOf(typeof(PlayerComponent))]
public static partial class PlayerComponentSystem
{
public static void Add(this PlayerComponent self, Player player)
{
self.dictionary.Add(player.Account, player);
}
public static void Remove(this PlayerComponent self, Player player)
{
self.dictionary.Remove(player.Account);
player.Dispose();
}
public static Player GetByAccount(this PlayerComponent self, string account)
{
self.dictionary.TryGetValue(account, out EntityRef<Player> player);
return player;
}
}
}