2025-07-17 18:26:28 +08:00

13 lines
286 B
C#

namespace ET.Server
{
[EntitySystemOf(typeof(Player))]
[FriendOf(typeof(Player))]
public static partial class PlayerSystem
{
[EntitySystem]
private static void Awake(this Player self, string a)
{
self.Account = a;
}
}
}