24 lines
684 B
C#
24 lines
684 B
C#
namespace ET.Server
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{
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[EntitySystemOf(typeof(SessionPlayerComponent))]
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public static partial class SessionPlayerComponentSystem
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{
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[EntitySystem]
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private static void Destroy(this SessionPlayerComponent self)
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{
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Scene root = self.Root();
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if (root.IsDisposed)
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{
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return;
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}
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// 发送断线消息
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root.GetComponent<MessageLocationSenderComponent>().Get(LocationType.Unit).Send(self.Player.Id, G2M_SessionDisconnect.Create());
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}
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[EntitySystem]
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private static void Awake(this SessionPlayerComponent self)
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{
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}
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}
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} |