TH1/Unity/Assets/Scripts/Hotfix/Server/LockStep/Gate/Match2G_NotifyMatchSuccessHandler.cs

17 lines
464 B
C#

using System;
namespace ET.Server
{
[MessageHandler(SceneType.Gate)]
public class Match2G_NotifyMatchSuccessHandler : MessageHandler<Player, Match2G_NotifyMatchSuccess>
{
protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message)
{
player.AddComponent<PlayerRoomComponent>().RoomActorId = message.ActorId;
player.GetComponent<PlayerSessionComponent>().Session.Send(message);
await ETTask.CompletedTask;
}
}
}