TH1/Unity/Assets/Scripts/Hotfix/Server/LockStep/Map/RoomServerComponentSystem.cs

31 lines
855 B
C#

using System;
using System.Collections.Generic;
namespace ET.Server
{
[EntitySystemOf(typeof(RoomServerComponent))]
[FriendOf(typeof(RoomServerComponent))]
public static partial class RoomServerComponentSystem
{
[EntitySystem]
private static void Awake(this RoomServerComponent self, List<long> playerIds)
{
foreach (long id in playerIds)
{
RoomPlayer roomPlayer = self.AddChildWithId<RoomPlayer>(id);
}
}
public static bool IsAllPlayerProgress100(this RoomServerComponent self)
{
foreach (RoomPlayer roomPlayer in self.Children.Values)
{
if (roomPlayer.Progress != 100)
{
return false;
}
}
return true;
}
}
}