TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamPlayerTurn.cs
2026-04-11 16:41:11 +08:00

60 lines
1.4 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("回合数限制")]
[Category("AI节点")]
[Serializable]
public class AIParamPlayerTurn : BaseActionTask
{
public bool GreaterThan = true;
public int TargetTurn = 5;
protected override string desc
{
get
{
if (GreaterThan) return $"回合数大于等于 {TargetTurn}";
return $"回合数小于等于 {TargetTurn}";
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam?.PlayerData == null)
{
EndAction(false);
return;
}
var player = data.value.TargetParam.PlayerData;
if (GreaterThan && player.Turn >= TargetTurn)
{
EndAction(true);
return;
}
if (!GreaterThan && player.Turn <= TargetTurn)
{
EndAction(true);
return;
}
EndAction(false);
}
}
}