TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamActionCount.cs
2025-12-22 16:34:28 +08:00

61 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.Action;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("判断 Action 数量")]
[Category("AI节点")]
[Serializable]
public class AIParamActionCount : BaseActionTask
{
public int Count;
public bool Equal = false;
public bool GreaterThan = true;
protected override string desc
{
get
{
if (Equal) return string.Format($"Action 个数等于 {Count}");
else
{
if (GreaterThan) return string.Format($"Action 个数大于等于 {Count}");
return string.Format($"Action 个数小于等于 {Count}");
}
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.AIActions == null)
{
EndAction(false);
return;
}
if (Equal) EndAction(data.value.AIActions.Count == Count);
else
{
if (GreaterThan) EndAction(data.value.AIActions.Count >= Count);
else EndAction(data.value.AIActions.Count <= Count);
}
}
}
}