TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetSkillAttacker.cs
2025-12-22 16:34:28 +08:00

42 lines
1.0 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标有指定技能")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetSkillAttacker : BaseActionTask
{
public SkillType TargetSkill;
protected override string desc => $"目标有指定技能";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var targetUnit = data.value.TargetParam.TargetUnitData;
EndAction(targetUnit?.GetSkill(TargetSkill, out _));
}
}
}