TH1/Unity/Assets/Scripts/Model/Client/Demo/AI/XunLuoPathComponent.cs
2025-07-17 18:26:28 +08:00

11 lines
309 B
C#

using Unity.Mathematics;
namespace ET.Client
{
[ComponentOf(typeof(Unit))]
public class XunLuoPathComponent: Entity, IAwake
{
public float3[] path = new float3[] { new float3(0, 0, 0), new float3(20, 0, 0), new float3(20, 0, 20), new float3(0, 0, 20), };
public int Index;
}
}