TH1/Unity/Assets/Scripts/Hotfix/Server/LockStep/Room/FiberInit_RoomRoot.cs

22 lines
761 B
C#

using System.Net;
namespace ET.Server
{
[Invoke((long)SceneType.RoomRoot)]
public class FiberInit_RoomRoot: AInvokeHandler<FiberInit, ETTask>
{
public override async ETTask Handle(FiberInit fiberInit)
{
Scene root = fiberInit.Fiber.Root;
root.AddComponent<MailBoxComponent, MailBoxType>(MailBoxType.UnOrderedMessage);
root.AddComponent<TimerComponent>();
root.AddComponent<CoroutineLockComponent>();
root.AddComponent<ProcessInnerSender>();
root.AddComponent<MessageSender>();
root.AddComponent<LocationProxyComponent>();
root.AddComponent<MessageLocationSenderComponent>();
await ETTask.CompletedTask;
}
}
}