125 lines
3.3 KiB
C#
125 lines
3.3 KiB
C#
// 文件位置建议: Assets/Scripts/TH1_UI/Controller/UIAnnounceMajorEventController.cs
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using TH1_Core.Events;
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using TH1_Logic.Core;
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using TH1_UI.Controller.Base;
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using TH1_UI.View.Bottom;
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using TH1_UI.View.Top;
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using UnityEngine;
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// 确保这里引用了View脚本的命名空间
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namespace TH1_UI.Controller.Top
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{
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public class UITopTopBarController : ViewController<UITopTopBarView> // 泛型参数是对应的View脚本
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{
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/// <summary>
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/// ✅ 【新增】一个空的构造函数,以满足 ViewControllerManager._CreateView 的 new() 泛型约束。
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/// </summary>
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public UITopTopBarController() { }
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protected override void RegisterEventCallback()
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{
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base.RegisterEventCallback();
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if (WindowScript != null)
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{
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WindowScript.OnBtnCloseClick += _OnBtnCloseClick;
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}
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}
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protected override void UnregisterEventCallback()
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{
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if (WindowScript != null)
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{
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WindowScript.OnBtnCloseClick = null;
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}
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base.UnregisterEventCallback();
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}
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protected override void OnOpen()
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{
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base.OnOpen();
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//WindowScript.SetContent();
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// 检查暂存的参数是否存在且类型正确
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if (_openParameter is ShowUITopTopBar evt)
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{
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// 使用接收到的数据设置UI内容
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if (WindowScript != null)
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{
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//Main.PlayerLogic.CalcAllPlayerScore(Main.MapData);
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WindowScript.SetContent();
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}
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}
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else
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{
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// 如果没有参数或参数类型不符,可以提供默认内容或打印警告
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Debug.LogWarning("[UIInfoTechTree] Opened without valid parameters.");
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if (WindowScript != null)
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{
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//WindowScript.SetContent("警告", "内容未提供");
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}
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}
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}
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public override bool Close()
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{
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WindowScript.CloseView();
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return base.Close();
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}
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void _OnBtnCloseClick()
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{
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Close();
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}
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public override void UpdateView()
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{
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WindowScript.UpdateAllInstant();
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}
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public void UpdateTurn()
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{
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WindowScript.UpdateTurn();
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}
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public void UpdateCoin()
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{
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WindowScript.UpdateCoin();
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}
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public void UpdateTech()
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{
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WindowScript.UpdateTech();
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}
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public void UpdateTechPerTurn()
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{
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//TechPerTurn和Tech用同一个
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WindowScript.UpdateTech();
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}
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public void UpdateFaith()
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{
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WindowScript.UpdateFaith();
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}
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public void UpdateCoinPerTurn()
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{
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WindowScript.UpdateCoinPerTurn();
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}
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public Transform GetCoinTransform()
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{
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return WindowScript.CoinTransform;
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}
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public Transform GetFaithTransform()
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{
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return WindowScript.FaithTransform;
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}
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}
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} |