TH1/Unity/Assets/Scripts/Model/Server/LockStep/Gate/PlayerRoomComponent.cs
2025-07-17 18:26:28 +08:00

9 lines
173 B
C#

namespace ET.Server
{
[ComponentOf(typeof (Player))]
public class PlayerRoomComponent: Entity, IAwake
{
public ActorId RoomActorId { get; set; }
}
}