35 lines
627 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
namespace Logic.Skill
{
public partial class PoisonedSkill : SkillBase
{
public PoisonedSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = -10;
}
public override SkillType GetSkillType()
{
return SkillType.POISONED;
}
public override void OnTurnStart(UnitData self, MapData mapData)
{
self.DefenseReduction *= 0.7f;
}
}
}