TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/ReisenIllusionProSkill.cs
2025-09-12 19:26:15 +08:00

41 lines
1010 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年09月12日 星期四 17:09:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
using TH1_Logic.Core;
namespace Logic.Skill
{
public partial class ReisenIllusionProSkill : SkillBase
{
public ReisenIllusionProSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.REISENILLUSIONPRO;
}
public override float GetAllExtraAttack(UnitData self, MapData mapData)
{
return 0.5f;
}
public override void OnDamaged(MapData mapData, SettlementInfo info)
{
if (info.DamageTarget == null || info.DamageType == DamageType.KillSelf || info.IsKill) return;
Main.UnitLogic.DamageSettlement(mapData, info.DamageTarget, info.DamageTarget, info.DamageTarget.Health, DamageType.KillSelf);
}
}
}