41 lines
1010 B
C#
41 lines
1010 B
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年09月12日 星期四 17:09:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using MemoryPack;
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using TH1_Logic.Core;
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namespace Logic.Skill
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{
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public partial class ReisenIllusionProSkill : SkillBase
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{
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public ReisenIllusionProSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 4;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.REISENILLUSIONPRO;
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}
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public override float GetAllExtraAttack(UnitData self, MapData mapData)
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{
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return 0.5f;
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}
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public override void OnDamaged(MapData mapData, SettlementInfo info)
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{
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if (info.DamageTarget == null || info.DamageType == DamageType.KillSelf || info.IsKill) return;
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Main.UnitLogic.DamageSettlement(mapData, info.DamageTarget, info.DamageTarget, info.DamageTarget.Health, DamageType.KillSelf);
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}
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}
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}
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