TH1/Unity/Assets/Scripts/Model/Share/Module/AI/AIDispatcherComponent.cs
2025-07-17 18:26:28 +08:00

32 lines
949 B
C#

using System;
using System.Collections.Generic;
namespace ET
{
[Code]
public class AIDispatcherComponent: Singleton<AIDispatcherComponent>, ISingletonAwake
{
private readonly Dictionary<string, AAIHandler> aiHandlers = new();
public void Awake()
{
var types = CodeTypes.Instance.GetTypes(typeof (AIHandlerAttribute));
foreach (Type type in types)
{
AAIHandler aaiHandler = Activator.CreateInstance(type) as AAIHandler;
if (aaiHandler == null)
{
Log.Error($"robot ai is not AAIHandler: {type.Name}");
continue;
}
this.aiHandlers.Add(type.Name, aaiHandler);
}
}
public AAIHandler Get(string key)
{
this.aiHandlers.TryGetValue(key, out var aaiHandler);
return aaiHandler;
}
}
}